inventory working :D

This commit is contained in:
Jose Henrique 2025-02-05 19:38:25 -03:00
parent 7a2c3d2f67
commit 5289910270
15 changed files with 174 additions and 468 deletions

View File

@ -8,24 +8,24 @@ namespace PetCompanion.Controllers
[Route("api/v1/[controller]")]
public class InventoryController : ControllerBase
{
private readonly PetInventoryService _inventoryService;
private readonly ILogger<InventoryController> _logger;
private readonly PetInventoryService inventoryService;
private readonly ILogger<InventoryController> logger;
private readonly Guid userId = Guid.Parse("f5f4b3b3-3b7b-4b7b-8b7b-7b7b7b7b7b7b");
public InventoryController(
ILogger<InventoryController> logger,
PetInventoryService inventoryService)
{
_logger = logger;
_inventoryService = inventoryService;
this.logger = logger;
this.inventoryService = inventoryService;
}
[HttpGet("{petId}")]
public async Task<IActionResult> GetInventory(string petId)
public IActionResult GetInventory(string petId)
{
try
{
var inventory = await _inventoryService.GetInventory(petId, userId.ToString());
var inventory = inventoryService.GetInventory(petId, userId.ToString());
return Ok(inventory);
}
catch (Exception ex)
@ -35,11 +35,11 @@ namespace PetCompanion.Controllers
}
[HttpPut("{petId}/{itemId}/use")]
public async Task<IActionResult> UseItem(string petId, int itemId)
public IActionResult UseItem(string petId, int itemId)
{
try
{
var updatedPet = await _inventoryService.UseItem(petId, userId.ToString(), itemId);
var updatedPet = inventoryService.UseItem(petId, userId.ToString(), itemId);
return Ok(updatedPet);
}
catch (Exception ex)
@ -53,7 +53,7 @@ namespace PetCompanion.Controllers
{
try
{
var updatedPet = _inventoryService.EquipItem(petId, userId.ToString(), itemId);
var updatedPet = inventoryService.EquipItem(petId, userId.ToString(), itemId);
return Ok(updatedPet);
}
catch (Exception ex)
@ -67,7 +67,7 @@ namespace PetCompanion.Controllers
{
try
{
var updatedPet = _inventoryService.UnequipItem(petId, userId.ToString(), equipTarget);
var updatedPet = inventoryService.UnequipItem(petId, userId.ToString(), equipTarget);
return Ok(updatedPet);
}
catch (Exception ex)
@ -81,7 +81,7 @@ namespace PetCompanion.Controllers
{
try
{
var updatedPet = _inventoryService.DropItem(petId, userId.ToString(), itemId);
var updatedPet = inventoryService.DropItem(petId, userId.ToString(), itemId);
return Ok(updatedPet);
}
catch (Exception ex)
@ -95,7 +95,7 @@ namespace PetCompanion.Controllers
{
try
{
var updatedPet = _inventoryService.AddItemToPet(petId, userId.ToString(), request.ItemId, request.Quantity);
var updatedPet = inventoryService.AddItemToPet(petId, userId.ToString(), request.ItemId, request.Quantity);
return Ok(updatedPet);
}
catch (Exception ex)

View File

@ -23,18 +23,18 @@ namespace PetCompanion.Controllers
}
[HttpGet]
public async Task<IActionResult> GetAvailableSkills()
public IActionResult GetAvailableSkills()
{
var skills = await _skillService.GetAvailableSkills();
var skills = _skillService.GetAvailableSkills();
return Ok(skills);
}
[HttpGet("{petId}/skills")]
public async Task<IActionResult> GetPetSkills(string petId)
public IActionResult GetPetSkills(string petId)
{
try
{
var skills = await _petSkillService.GetPetSkills(petId, userId.ToString());
var skills = _petSkillService.GetPetSkills(petId, userId.ToString());
return Ok(skills);
}
catch (Exception ex)
@ -44,11 +44,11 @@ namespace PetCompanion.Controllers
}
[HttpPost("{petId}/allocate/{skillId}")]
public async Task<IActionResult> AllocateSkillPoint(string petId, int skillId)
public IActionResult AllocateSkillPoint(string petId, int skillId)
{
try
{
var result = await _petSkillService.AllocateSkillPoint(petId, userId.ToString(), skillId);
var result = _petSkillService.AllocateSkillPoint(petId, userId.ToString(), skillId);
return Ok(result);
}
catch (Exception ex)

View File

@ -17,7 +17,6 @@ namespace PetCompanion.Data
public DbSet<PetSkill> PetSkills { get; set; }
public DbSet<GameItem> GameItems { get; set; }
public DbSet<Inventory> Inventories { get; set; }
public DbSet<InventoryItem> InventoryItems { get; set; }
public DbSet<EquippedItem> EquippedItems { get; set; }
protected override void OnModelCreating(ModelBuilder modelBuilder)
@ -52,14 +51,6 @@ namespace PetCompanion.Data
.WithMany(s => s.Effects)
.HasForeignKey(se => se.SkillId);
modelBuilder.Entity<InventoryItem>()
.HasOne<Inventory>()
.WithMany(i => i.Items)
.HasForeignKey(ii => ii.InventoryId);
modelBuilder.Entity<InventoryItem>()
.HasOne(ii => ii.GameItem);
modelBuilder.Entity<EquippedItem>()
.HasOne(e => e.Pet)
.WithMany(p => p.EquippedItemsList)

View File

@ -11,7 +11,7 @@ using PetCompanion.Data;
namespace PetCompanion.Migrations
{
[DbContext(typeof(ApplicationDbContext))]
[Migration("20250202234056_InitialCreate")]
[Migration("20250204213845_InitialCreate")]
partial class InitialCreate
{
/// <inheritdoc />
@ -88,34 +88,13 @@ namespace PetCompanion.Migrations
b.Property<int>("Capacity")
.HasColumnType("INTEGER");
b.HasKey("PetId");
b.ToTable("Inventories");
});
modelBuilder.Entity("PetCompanion.Models.InventoryItem", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<int>("GameItemId")
.HasColumnType("INTEGER");
b.Property<string>("InventoryId")
b.PrimitiveCollection<string>("Items")
.IsRequired()
.HasColumnType("TEXT");
b.Property<int>("Quantity")
.HasColumnType("INTEGER");
b.HasKey("PetId");
b.HasKey("Id");
b.HasIndex("GameItemId");
b.HasIndex("InventoryId");
b.ToTable("InventoryItems");
b.ToTable("Inventories");
});
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
@ -579,23 +558,6 @@ namespace PetCompanion.Migrations
b.Navigation("Pet");
});
modelBuilder.Entity("PetCompanion.Models.InventoryItem", b =>
{
b.HasOne("PetCompanion.Models.GameItem", "GameItem")
.WithMany()
.HasForeignKey("GameItemId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("PetCompanion.Models.Inventory", null)
.WithMany("Items")
.HasForeignKey("InventoryId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("GameItem");
});
modelBuilder.Entity("PetCompanion.Models.PetSkill", b =>
{
b.HasOne("PetCompanion.Models.Pet", "Pet")
@ -644,11 +606,6 @@ namespace PetCompanion.Migrations
b.Navigation("Skill");
});
modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
{
b.Navigation("Items");
});
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
{
b.Navigation("EquippedItemsList");

View File

@ -106,6 +106,7 @@ namespace PetCompanion.Migrations
columns: table => new
{
PetId = table.Column<string>(type: "TEXT", nullable: false),
Items = table.Column<string>(type: "TEXT", nullable: false),
Capacity = table.Column<int>(type: "INTEGER", nullable: false)
},
constraints: table =>
@ -215,33 +216,6 @@ namespace PetCompanion.Migrations
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateTable(
name: "InventoryItems",
columns: table => new
{
Id = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
InventoryId = table.Column<string>(type: "TEXT", nullable: false),
GameItemId = table.Column<int>(type: "INTEGER", nullable: false),
Quantity = table.Column<int>(type: "INTEGER", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_InventoryItems", x => x.Id);
table.ForeignKey(
name: "FK_InventoryItems_GameItems_GameItemId",
column: x => x.GameItemId,
principalTable: "GameItems",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
table.ForeignKey(
name: "FK_InventoryItems_Inventories_InventoryId",
column: x => x.InventoryId,
principalTable: "Inventories",
principalColumn: "PetId",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.InsertData(
table: "Skills",
columns: new[] { "Id", "Description", "Icon", "Name", "PointsCost", "SkillsIdRequired", "Type" },
@ -294,16 +268,6 @@ namespace PetCompanion.Migrations
table: "EquippedItems",
column: "PetId");
migrationBuilder.CreateIndex(
name: "IX_InventoryItems_GameItemId",
table: "InventoryItems",
column: "GameItemId");
migrationBuilder.CreateIndex(
name: "IX_InventoryItems_InventoryId",
table: "InventoryItems",
column: "InventoryId");
migrationBuilder.CreateIndex(
name: "IX_PetSkills_PetId",
table: "PetSkills",
@ -327,7 +291,7 @@ namespace PetCompanion.Migrations
name: "EquippedItems");
migrationBuilder.DropTable(
name: "InventoryItems");
name: "Inventories");
migrationBuilder.DropTable(
name: "PetSkills");
@ -345,13 +309,10 @@ namespace PetCompanion.Migrations
name: "GameItems");
migrationBuilder.DropTable(
name: "Inventories");
name: "Pets");
migrationBuilder.DropTable(
name: "Skills");
migrationBuilder.DropTable(
name: "Pets");
}
}
}

View File

@ -85,34 +85,13 @@ namespace PetCompanion.Migrations
b.Property<int>("Capacity")
.HasColumnType("INTEGER");
b.HasKey("PetId");
b.ToTable("Inventories");
});
modelBuilder.Entity("PetCompanion.Models.InventoryItem", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("INTEGER");
b.Property<int>("GameItemId")
.HasColumnType("INTEGER");
b.Property<string>("InventoryId")
b.PrimitiveCollection<string>("Items")
.IsRequired()
.HasColumnType("TEXT");
b.Property<int>("Quantity")
.HasColumnType("INTEGER");
b.HasKey("PetId");
b.HasKey("Id");
b.HasIndex("GameItemId");
b.HasIndex("InventoryId");
b.ToTable("InventoryItems");
b.ToTable("Inventories");
});
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
@ -576,23 +555,6 @@ namespace PetCompanion.Migrations
b.Navigation("Pet");
});
modelBuilder.Entity("PetCompanion.Models.InventoryItem", b =>
{
b.HasOne("PetCompanion.Models.GameItem", "GameItem")
.WithMany()
.HasForeignKey("GameItemId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("PetCompanion.Models.Inventory", null)
.WithMany("Items")
.HasForeignKey("InventoryId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.Navigation("GameItem");
});
modelBuilder.Entity("PetCompanion.Models.PetSkill", b =>
{
b.HasOne("PetCompanion.Models.Pet", "Pet")
@ -641,11 +603,6 @@ namespace PetCompanion.Migrations
b.Navigation("Skill");
});
modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
{
b.Navigation("Items");
});
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
{
b.Navigation("EquippedItemsList");

View File

@ -10,17 +10,7 @@ namespace PetCompanion.Models
public string PetId { get; set; }
[JsonIgnore]
public virtual Pet Pet { get; set; }
public virtual ICollection<InventoryItem> Items { get; set; } = new List<InventoryItem>();
public List<int> Items { get; set; } = new List<int>();
public int Capacity { get; set; } = 20;
}
public class InventoryItem
{
[Key]
public int Id { get; set; }
public string InventoryId { get; set; }
public int GameItemId { get; set; }
public virtual GameItem GameItem { get; set; }
public int Quantity { get; set; }
}
}

View File

@ -25,9 +25,10 @@ namespace PetCompanion.Models
public DateTime BasicActionCooldown { get; set; }
public int SkillPoints { get; set; } = 2;
public virtual ICollection<PetSkill> Skills { get; set; } = new List<PetSkill>();
public virtual ICollection<PetSkill> Skills { get; set; } = new List<PetSkill>();
public virtual Inventory Inventory { get; set; }
public virtual ICollection<EquippedItem> EquippedItemsList { get; set; } = new List<EquippedItem>();
[NotMapped]
public Dictionary<ItemEquipTarget, int> EquippedItems
@ -44,8 +45,6 @@ namespace PetCompanion.Models
}
}
public virtual ICollection<EquippedItem> EquippedItemsList { get; set; } = new List<EquippedItem>();
public Pet() { }
public void IncrementIntelligence(int amount)

View File

@ -13,55 +13,59 @@ namespace PetCompanion.Repositories
_context = context;
}
public async Task<Inventory> GetPetInventory(string petId)
public Inventory GetPetInventory(string petId)
{
return await _context.Inventories
.Include(i => i.Items)
.ThenInclude(ii => ii.GameItem)
.FirstOrDefaultAsync(i => i.PetId == petId);
return _context.Inventories
.FirstOrDefault(i => i.PetId == petId);
}
public async Task<Dictionary<ItemEquipTarget, int>> GetEquippedItems(string petId)
public Dictionary<ItemEquipTarget, int> GetEquippedItems(string petId)
{
var equippedItems = await _context.EquippedItems
var equippedItems = _context.EquippedItems
.Where(e => e.PetId == petId)
.ToDictionaryAsync(e => e.EquipTarget, e => e.GameItemId);
.ToDictionary(e => e.EquipTarget, e => e.GameItemId);
return equippedItems;
}
public async Task SaveInventory(Inventory inventory)
public void UpdateEquippedItems(string petId, Dictionary<ItemEquipTarget, int> equippedItems)
{
var existingInventory = await _context.Inventories
.Include(i => i.Items)
.FirstOrDefaultAsync(i => i.PetId == inventory.PetId);
var existingItems = _context.EquippedItems
.Where(e => e.PetId == petId)
.ToList();
if (existingInventory == null)
_context.EquippedItems.RemoveRange(existingItems);
var newEquippedItems = equippedItems.Select(kvp => new EquippedItem
{
_context.Inventories.Add(inventory);
PetId = petId,
EquipTarget = kvp.Key,
GameItemId = kvp.Value
});
_context.EquippedItems.AddRangeAsync(newEquippedItems);
_context.SaveChangesAsync();
}
public Inventory SavePetInventory(Inventory inventory)
{
if (_context.Inventories.Any(i => i.PetId == inventory.PetId))
{
_context.Inventories.Update(inventory);
}
else
{
// Clear existing items
_context.InventoryItems.RemoveRange(existingInventory.Items);
// Update inventory properties
// existingInventory.Capacity = inventory.Capacity;
// Add new items
foreach (var item in inventory.Items)
{
existingInventory.Items.Add(new InventoryItem
{
InventoryId = existingInventory.PetId,
GameItemId = item.GameItemId,
Quantity = item.Quantity,
GameItem = item.GameItem
});
}
_context.Inventories.Add(inventory);
}
_context.SaveChanges();
return inventory;
}
await _context.SaveChangesAsync();
public Inventory UpdatePetInventory(Inventory inventory)
{
_context.Inventories.Update(inventory);
_context.SaveChanges();
return inventory;
}
}
}

View File

@ -19,6 +19,8 @@ namespace PetCompanion.Repositories
.Where(p => p.UserId == userId)
.Include(p => p.Stats)
.Include(p => p.Resources)
.Include(p => p.Inventory)
.Include(p => p.EquippedItemsList)
.ToList();
}
@ -28,6 +30,8 @@ namespace PetCompanion.Repositories
.Where(p => p.Id == petId && p.UserId == userId)
.Include(p => p.Stats)
.Include(p => p.Resources)
.Include(p => p.Inventory)
.Include(p => p.EquippedItemsList)
.FirstOrDefault();
}
@ -41,6 +45,12 @@ namespace PetCompanion.Repositories
public Pet UpdatePet(Pet pet)
{
context.Pets.Update(pet);
if (pet.Inventory != null)
{
context.Inventories.Update(pet.Inventory);
}
context.SaveChanges();
return pet;
}

View File

@ -13,16 +13,16 @@ namespace PetCompanion.Repositories
_context = context;
}
public async Task<IEnumerable<PetSkill>> GetPetSkills(string petId)
public IEnumerable<PetSkill> GetPetSkills(string petId)
{
return await _context.PetSkills
return _context.PetSkills
.Include(ps => ps.Skill)
.ThenInclude(s => s.Effects)
.Where(ps => ps.PetId == petId)
.ToListAsync();
.ToList();
}
public async Task<PetSkill> SavePetSkill(PetSkill petSkill)
public PetSkill SavePetSkill(PetSkill petSkill)
{
if (petSkill.Id == 0)
{
@ -32,7 +32,7 @@ namespace PetCompanion.Repositories
{
_context.PetSkills.Update(petSkill);
}
await _context.SaveChangesAsync();
_context.SaveChanges();
return petSkill;
}
}

View File

@ -5,180 +5,151 @@ namespace PetCompanion.Services
{
public class PetInventoryService
{
private readonly PetInventoryRepository _inventoryRepository;
private readonly PetRepository _petRepository;
private readonly GameItemsRepository _gameItemsRepository;
private readonly PetInventoryRepository petInventoryRepository;
private readonly PetRepository petRepository;
private readonly GameItemsRepository gameItemsRepository;
private readonly GameItemService gameItemService;
public PetInventoryService(
PetInventoryRepository inventoryRepository,
PetInventoryRepository petInventoryRepository,
PetRepository petRepository,
GameItemsRepository gameItemsRepository)
GameItemsRepository gameItemsRepository,
GameItemService gameItemService)
{
_inventoryRepository = inventoryRepository;
_petRepository = petRepository;
_gameItemsRepository = gameItemsRepository;
this.petInventoryRepository = petInventoryRepository;
this.petRepository = petRepository;
this.gameItemsRepository = gameItemsRepository;
this.gameItemService = gameItemService;
}
public async Task<Inventory> GetInventory(string petId, string userId)
public Inventory GetInventory(string petId, string userId)
{
var pet = _petRepository.GetPetById(petId, userId);
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
return await _inventoryRepository.GetPetInventory(petId);
return petInventoryRepository.GetPetInventory(petId);
}
public async Task<Inventory> CreateInventory(string petId)
public Inventory CreateInventory(string petId)
{
var inventory = new Inventory
{
PetId = petId,
Capacity = 20,
Items = new List<InventoryItem>()
Items = new List<int>()
};
await _inventoryRepository.SaveInventory(inventory);
petInventoryRepository.SavePetInventory(inventory);
return inventory;
}
public async Task<Pet> UseItem(string petId, string userId, int itemId)
public Pet UseItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
if (!pet.Inventory.Items.Any(i => i == itemId))
throw new Exception("Item not found in inventory");
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
var gameItem = gameItemsRepository.GetById(itemId);
await _inventoryRepository.SaveInventory(inventory);
return _petRepository.UpdatePet(pet);
gameItemService.ApplyItemEffect(pet, gameItem);
pet.Inventory.Items.Remove(itemId);
return petRepository.UpdatePet(pet);
}
public async Task<Pet> EquipItem(string petId, string userId, int itemId)
public Pet EquipItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
if (!pet.Inventory.Items.Any(i => i == itemId))
throw new Exception("Item not found in inventory");
if (item.GameItem.Type != ItemType.Equipment)
var gameItem = gameItemsRepository.GetById(itemId);
if (gameItem.Type != ItemType.Equipment)
throw new Exception("Item is not equipment");
var equippedItems = await _inventoryRepository.GetEquippedItems(petId);
if (equippedItems.ContainsKey(item.GameItem.EquipTarget))
// If there's already an item equipped in that slot, unequip it first
if (pet.EquippedItems.ContainsKey(gameItem.EquipTarget))
{
await UnequipItem(petId, userId, item.GameItem.EquipTarget);
UnequipItem(petId, userId, gameItem.EquipTarget);
}
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
// Apply equipment effects
gameItemService.ApplyItemEffect(pet, gameItem);
await _inventoryRepository.SaveInventory(inventory);
return _petRepository.UpdatePet(pet);
// Mark item as equipped
pet.EquippedItems[gameItem.EquipTarget] = itemId;
// Remove from inventory
pet.Inventory.Items.Remove(itemId);
petInventoryRepository.UpdateEquippedItems(petId, pet.EquippedItems);
return petRepository.UpdatePet(pet);
}
public async Task<Pet> UnequipItem(string petId, string userId, ItemEquipTarget equipTarget)
public Pet UnequipItem(string petId, string userId, ItemEquipTarget equipTarget)
{
var pet = _petRepository.GetPetById(petId, userId);
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var equippedItems = await _inventoryRepository.GetEquippedItems(petId);
if (!equippedItems.ContainsKey(equipTarget))
return pet;
if (!pet.EquippedItems.ContainsKey(equipTarget))
throw new Exception("No item equipped in that slot");
var itemId = equippedItems[equipTarget];
var item = _gameItemsRepository.GetById(itemId);
var equippedItemId = pet.EquippedItems[equipTarget];
var equippedItem = gameItemsRepository.GetById(equippedItemId);
if (item != null)
if (equippedItem != null)
{
var inventory = await _inventoryRepository.GetPetInventory(petId);
var inventoryItem = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
// Remove equipment effects
gameItemService.RemoveItemEffect(pet, equippedItem);
if (inventoryItem != null)
inventoryItem.Quantity++;
else
inventory.Items.Add(new InventoryItem
{
GameItemId = itemId,
Quantity = 1,
GameItem = item,
InventoryId = pet.Id
});
await _inventoryRepository.SaveInventory(inventory);
// Add item back to inventory
pet.Inventory.Items.Add(equippedItemId);
}
return _petRepository.UpdatePet(pet);
pet.EquippedItems.Remove(equipTarget);
return petRepository.UpdatePet(pet);
}
public async Task<Pet> DropItem(string petId, string userId, int itemId)
public Pet DropItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var pet = petRepository.GetPetById(petId, userId);
var inventory = await _inventoryRepository.GetPetInventory(petId);
if (inventory == null)
throw new Exception("Inventory not found");
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
if (!pet.Inventory.Items.Any(i => i == itemId))
throw new Exception("Item not found in inventory");
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
var gameItem = gameItemsRepository.GetById(itemId);
await _inventoryRepository.SaveInventory(inventory);
return pet;
pet.Inventory.Items.Remove(itemId);
return petRepository.UpdatePet(pet);
}
public async Task<Pet> AddItemToPet(string petId, string userId, int itemId, int quantity)
public Pet AddItemToPet(string petId, string userId, int itemId, int quantity)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var pet = petRepository.GetPetById(petId, userId);
var gameItem = gameItemsRepository.GetById(itemId);
var gameItem = _gameItemsRepository.GetById(itemId);
if (gameItem == null)
throw new Exception("Item not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
if (inventory == null)
throw new Exception("Inventory not found");
var existingItem = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (existingItem != null)
for (int i = 0; i < quantity; i++)
{
existingItem.Quantity += quantity;
}
else
{
inventory.Items.Add(new InventoryItem
{
GameItemId = itemId,
Quantity = quantity,
GameItem = gameItem,
InventoryId = inventory.PetId
});
pet.Inventory.Items.Add(itemId);
}
await _inventoryRepository.SaveInventory(inventory);
return pet;
return petRepository.UpdatePet(pet);
}
}
}

View File

@ -52,7 +52,7 @@ namespace PetCompanion.Services
var createdPet = petRepository.CreatePet(pet);
var inventory = petInventoryService.CreateInventory(petId).Result;
var inventory = petInventoryService.CreateInventory(petId);
return createdPet;
}
@ -155,98 +155,6 @@ namespace PetCompanion.Services
return petRepository.UpdatePetResources(pet);
}
public Pet UseItem(string petId, string userId, int itemId)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem == null || inventoryItem.Quantity <= 0)
throw new Exception("Item not found in inventory");
gameItemService.ApplyItemEffect(pet, inventoryItem.GameItem);
inventoryItem.Quantity--;
if (inventoryItem.Quantity <= 0)
pet.Inventory.Items.Remove(inventoryItem);
return petRepository.UpdatePet(pet);
}
public Pet EquipItem(string petId, string userId, int itemId)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem == null || inventoryItem.Quantity <= 0)
throw new Exception("Item not found in inventory");
if (inventoryItem.GameItem.Type != ItemType.Equipment)
throw new Exception("Item is not equipment");
// If there's already an item equipped in that slot, unequip it first
if (pet.EquippedItems.ContainsKey(inventoryItem.GameItem.EquipTarget))
{
UnequipItem(pet, inventoryItem.GameItem.EquipTarget);
}
// Apply equipment effects
gameItemService.ApplyItemEffect(pet, inventoryItem.GameItem);
// Mark item as equipped
pet.EquippedItems[inventoryItem.GameItem.EquipTarget] = itemId;
// Remove from inventory
inventoryItem.Quantity--;
if (inventoryItem.Quantity <= 0)
pet.Inventory.Items.Remove(inventoryItem);
return petRepository.UpdatePet(pet);
}
public Pet UnequipItem(string petId, string userId, ItemEquipTarget equipTarget)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
UnequipItem(pet, equipTarget);
return petRepository.UpdatePet(pet);
}
private void UnequipItem(Pet pet, ItemEquipTarget equipTarget)
{
if (!pet.EquippedItems.ContainsKey(equipTarget))
return;
var equippedItemId = pet.EquippedItems[equipTarget];
var equippedItem = gameItemsRepository.GetById(equippedItemId);
if (equippedItem != null)
{
// Remove equipment effects
gameItemService.RemoveItemEffect(pet, equippedItem);
// Add item back to inventory
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == equippedItemId);
if (inventoryItem != null)
inventoryItem.Quantity++;
else
pet.Inventory.Items.Add(new InventoryItem
{
GameItemId = equippedItemId,
Quantity = 1,
GameItem = equippedItem,
InventoryId = pet.Id
});
}
pet.EquippedItems.Remove(equipTarget);
}
public Pet GetPet(string petId, string userId)
{
var pet = petRepository.GetPetById(petId, userId);
@ -254,47 +162,5 @@ namespace PetCompanion.Services
throw new Exception("Pet not found");
return pet;
}
public Pet DropItem(string petId, string userId, int itemId)
{
var pet = GetPet(petId, userId);
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem == null || inventoryItem.Quantity <= 0)
throw new Exception("Item not found in inventory");
inventoryItem.Quantity--;
if (inventoryItem.Quantity <= 0)
pet.Inventory.Items.Remove(inventoryItem);
return petRepository.UpdatePet(pet);
}
public Pet AddItemToPet(string petId, string userId, int itemId, int quantity)
{
var pet = GetPet(petId, userId);
var gameItem = gameItemsRepository.GetById(itemId);
if (gameItem == null)
throw new Exception("Item not found");
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem != null)
{
inventoryItem.Quantity += quantity;
}
else
{
pet.Inventory.Items.Add(new InventoryItem
{
GameItemId = itemId,
Quantity = quantity,
GameItem = gameItem,
InventoryId = pet.Id
});
}
return petRepository.UpdatePet(pet);
}
}
}

View File

@ -14,16 +14,16 @@ namespace PetCompanion.Services
_petRepository = petRepository;
}
public async Task<IEnumerable<PetSkill>> GetPetSkills(string petId, string userId)
public IEnumerable<PetSkill> GetPetSkills(string petId, string userId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
return await _petSkillRepository.GetPetSkills(petId);
return _petSkillRepository.GetPetSkills(petId);
}
public async Task<PetSkill> AllocateSkillPoint(string petId, string userId, int skillId)
public PetSkill AllocateSkillPoint(string petId, string userId, int skillId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
@ -32,7 +32,7 @@ namespace PetCompanion.Services
if (pet.SkillPoints <= 0)
throw new Exception("No skill points available");
var skills = await _petSkillRepository.GetPetSkills(petId);
var skills = _petSkillRepository.GetPetSkills(petId);
var existingSkill = skills.FirstOrDefault(s => s.SkillId == skillId);
if (existingSkill != null)
@ -41,7 +41,7 @@ namespace PetCompanion.Services
throw new Exception("Skill already at maximum tier");
existingSkill.CurrentTier++;
await _petSkillRepository.SavePetSkill(existingSkill);
_petSkillRepository.SavePetSkill(existingSkill);
}
else
{
@ -51,7 +51,7 @@ namespace PetCompanion.Services
SkillId = skillId,
CurrentTier = SkillTier.I
};
await _petSkillRepository.SavePetSkill(existingSkill);
_petSkillRepository.SavePetSkill(existingSkill);
}
pet.SkillPoints--;

View File

@ -21,11 +21,11 @@ namespace PetCompanion.Services
_petSkillRepository = petSkillRepository;
}
public async Task<PetSkill> AllocateSkillPoint(string petId, string userId, int skillId)
public PetSkill AllocateSkillPoint(string petId, string userId, int skillId)
{
var pet = await _context.Pets
var pet = _context.Pets
.Include(p => p.Skills)
.FirstOrDefaultAsync(p => p.Id == petId && p.UserId == userId);
.FirstOrDefault(p => p.Id == petId && p.UserId == userId);
if (pet == null)
throw new Exception("Pet not found");
@ -33,9 +33,9 @@ namespace PetCompanion.Services
if (pet.SkillPoints <= 0)
throw new Exception("No skill points available");
var skill = await _context.Skills
var skill = _context.Skills
.Include(s => s.Effects)
.FirstOrDefaultAsync(s => s.Id == skillId);
.FirstOrDefault(s => s.Id == skillId);
if (skill == null)
throw new Exception("Skill not found");
@ -51,7 +51,7 @@ namespace PetCompanion.Services
if (effect != null)
effect.PetSkillUpgrade(ref pet);
await _petSkillRepository.SavePetSkill(existingSkill);
_petSkillRepository.SavePetSkill(existingSkill);
}
else
{
@ -61,7 +61,7 @@ namespace PetCompanion.Services
SkillId = skillId,
CurrentTier = SkillTier.I
};
await _petSkillRepository.SavePetSkill(newSkill);
_petSkillRepository.SavePetSkill(newSkill);
var effect = skill.Effects.FirstOrDefault(e => e.Tier == SkillTier.I);
if (effect != null)
@ -69,16 +69,16 @@ namespace PetCompanion.Services
}
pet.SkillPoints--;
await _context.SaveChangesAsync();
_context.SaveChanges();
return (await _petSkillRepository.GetPetSkills(petId)).First(ps => ps.SkillId == skillId);
return _petSkillRepository.GetPetSkills(petId).First(ps => ps.SkillId == skillId);
}
public async Task<IEnumerable<Skill>> GetAvailableSkills()
public IEnumerable<Skill> GetAvailableSkills()
{
return await _context.Skills
return _context.Skills
.Include(s => s.Effects)
.ToListAsync();
.ToList();
}
}
}