77 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using PetCompanion.Models;
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| using PetCompanion.Data;
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| using Microsoft.EntityFrameworkCore;
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| using PetCompanion.Repositories;
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| 
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| namespace PetCompanion.Services
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| {
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|     public class SkillService
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|     {
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|         private readonly ApplicationDbContext context;
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|         private readonly PetRepository petRepository;
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| 
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|         public SkillService(ApplicationDbContext context, PetRepository petRepository)
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|         {
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|             this.context = context;
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|             this.petRepository = petRepository;
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|         }
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| 
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|         public async Task<PetSkill> AllocateSkillPoint(string petId, string userId, int skillId)
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|         {
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|             var pet = await context.Pets
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|                 .Include(p => p.Skills)
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|                 .FirstOrDefaultAsync(p => p.Id == petId && p.UserId == userId);
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| 
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|             if (pet == null)
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|                 throw new Exception("Pet not found");
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| 
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|             if (pet.SkillPoints <= 0)
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|                 throw new Exception("No skill points available");
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| 
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|             var skill = await context.Skills
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|                 .Include(s => s.Effects)
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|                 .FirstOrDefaultAsync(s => s.Id == skillId);
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| 
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|             if (skill == null)
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|                 throw new Exception("Skill not found");
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| 
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|             var existingSkill = pet.Skills.FirstOrDefault(ps => ps.SkillId == skillId);
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|             if (existingSkill != null)
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|             {
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|                 if (existingSkill.CurrentTier == SkillTier.III)
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|                     throw new Exception("Skill already at maximum tier");
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| 
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|                 existingSkill.CurrentTier++;
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|                 var effect = skill.Effects.FirstOrDefault(e => e.Tier == existingSkill.CurrentTier);
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|                 if (effect != null)
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|                     effect.PetSkillUpgrade(ref pet);
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|             }
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|             else
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|             {
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|                 var newSkill = new PetSkill
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|                 {
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|                     PetId = petId,
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|                     SkillId = skillId,
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|                     CurrentTier = SkillTier.I
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|                 };
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|                 pet.Skills.Add(newSkill);
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|                 var effect = skill.Effects.FirstOrDefault(e => e.Tier == SkillTier.I);
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|                 if (effect != null)
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|                     effect.PetSkillUpgrade(ref pet);
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|             }
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| 
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|             pet.SkillPoints--;
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|             await context.SaveChangesAsync();
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| 
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|             return pet.Skills.First(ps => ps.SkillId == skillId);
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|         }
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| 
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|         public async Task<IEnumerable<Skill>> GetAvailableSkills()
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|         {
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|             return await context.Skills
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|                 .Include(s => s.Effects)
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|                 .ToListAsync();
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|         }
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|     }
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| }
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