pet-companion-back/Services/SkillService.cs

77 lines
2.5 KiB
C#

using PetCompanion.Models;
using PetCompanion.Data;
using Microsoft.EntityFrameworkCore;
using PetCompanion.Repositories;
namespace PetCompanion.Services
{
public class SkillService
{
private readonly ApplicationDbContext context;
private readonly PetRepository petRepository;
public SkillService(ApplicationDbContext context, PetRepository petRepository)
{
this.context = context;
this.petRepository = petRepository;
}
public async Task<PetSkill> AllocateSkillPoint(string petId, string userId, int skillId)
{
var pet = await context.Pets
.Include(p => p.Skills)
.FirstOrDefaultAsync(p => p.Id == petId && p.UserId == userId);
if (pet == null)
throw new Exception("Pet not found");
if (pet.SkillPoints <= 0)
throw new Exception("No skill points available");
var skill = await context.Skills
.Include(s => s.Effects)
.FirstOrDefaultAsync(s => s.Id == skillId);
if (skill == null)
throw new Exception("Skill not found");
var existingSkill = pet.Skills.FirstOrDefault(ps => ps.SkillId == skillId);
if (existingSkill != null)
{
if (existingSkill.CurrentTier == SkillTier.III)
throw new Exception("Skill already at maximum tier");
existingSkill.CurrentTier++;
var effect = skill.Effects.FirstOrDefault(e => e.Tier == existingSkill.CurrentTier);
if (effect != null)
effect.PetSkillUpgrade(ref pet);
}
else
{
var newSkill = new PetSkill
{
PetId = petId,
SkillId = skillId,
CurrentTier = SkillTier.I
};
pet.Skills.Add(newSkill);
var effect = skill.Effects.FirstOrDefault(e => e.Tier == SkillTier.I);
if (effect != null)
effect.PetSkillUpgrade(ref pet);
}
pet.SkillPoints--;
await context.SaveChangesAsync();
return pet.Skills.First(ps => ps.SkillId == skillId);
}
public async Task<IEnumerable<Skill>> GetAvailableSkills()
{
return await context.Skills
.Include(s => s.Effects)
.ToListAsync();
}
}
}