Refactor inventory unequip logic to use item ID instead of equip target; update README for inventory and skill tree progress
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@@ -13,6 +13,13 @@ namespace PetCompanion.Repositories
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_context = context;
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}
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public Skill GetSkill(int id)
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{
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return _context.Skills
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.Include(s => s.Effects)
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.FirstOrDefault(s => s.Id == id);
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}
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public IEnumerable<PetSkill> GetPetSkills(string petId)
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{
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return _context.PetSkills
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