Refactor inventory unequip logic to use item ID instead of equip target; update README for inventory and skill tree progress
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README.md
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README.md
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## Inventory system
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- [ ] Inventory UI
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- [ ] Inventory database
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- [ ] Inventory item database (items, consumables, equipment)
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- [ ] Inventory item interactions (use, equip, unequip, drop)
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- [ ] Inventory item stacking
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- [x] Inventory database
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- [x] Inventory item database (items, consumables, equipment)
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- [x] Inventory item interactions (use, equip, unequip, drop)
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- [/] Inventory item stacking
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- [ ] Inventory item sorting (UI)
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## Skill tree system
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- [ ] Skill tree UI
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- [ ] Skill tree database
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- [ ] Skill tree interactions (learn, unlearn, upgrade)
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- [ ] Skill tree requirements (level, skill points, other skills)
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- [ ] Skill tree effects (TBD)
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- [x] Skill tree database
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- [/] Skill tree interactions (learn, unlearn, upgrade)
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- [/] Skill tree requirements (level, skill points, other skills)
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- [x] Skill tree effects (TBD)
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