not working inventory :c

This commit is contained in:
2025-02-04 17:47:18 -03:00
parent f234b5d84d
commit 7a2c3d2f67
22 changed files with 2713 additions and 49 deletions

121
Services/GameItemService.cs Normal file
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@@ -0,0 +1,121 @@
using CsvHelper;
using System.Globalization;
using PetCompanion.Models;
using PetCompanion.Repositories;
namespace PetCompanion.Services
{
public class GameItemService
{
private readonly GameItemsRepository gameItemsRepository;
public GameItemService(GameItemsRepository gameItemsRepository)
{
this.gameItemsRepository = gameItemsRepository;
}
public void LoadItemsFromCsv(string filePath)
{
using var reader = new StreamReader(filePath);
using var csv = new CsvReader(reader, CultureInfo.InvariantCulture);
var items = csv.GetRecords<GameItem>().ToList();
foreach (var item in items)
{
var existingItem = gameItemsRepository.GetById(item.Id);
if (existingItem == null)
{
gameItemsRepository.Add(item);
}
else
{
//gameItemsRepository.Update(item);
}
}
}
public void ApplyItemEffect(Pet pet, GameItem item)
{
var effects = item.Effect.Split(';');
foreach (var effect in effects)
{
ApplySingleEffect(pet, effect.Trim());
}
}
public void RemoveItemEffect(Pet pet, GameItem item)
{
var effects = item.Effect.Split(';');
foreach (var effect in effects)
{
RemoveSingleEffect(pet, effect.Trim());
}
}
private void ApplySingleEffect(Pet pet, string effect)
{
if (effect == "Nothing") return;
var parts = effect.Split('_');
var action = parts[0];
var target = parts[1];
var value = parts.Length > 2 ? int.Parse(parts[2]) : 0;
switch ($"{action}_{target}")
{
case "ADD_FOOD_RESOURCES":
pet.Resources.Food += value;
break;
case "ADD_INTELLIGENCE":
pet.Stats.Intelligence += value;
break;
case "ADD_HEALTH":
pet.Health = Math.Min(pet.Health + value, pet.MaxHealth);
break;
case "ADD_MAX_HEALTH":
pet.MaxHealth += value;
break;
// Add more effect handlers as needed
}
}
private void RemoveSingleEffect(Pet pet, string effect)
{
if (effect == "Nothing") return;
var parts = effect.Split('_');
var action = parts[0];
var target = parts[1];
var value = parts.Length > 2 ? int.Parse(parts[2]) : 0;
switch ($"{action}_{target}")
{
case "ADD_MAX_HEALTH":
pet.MaxHealth -= value;
pet.Health = Math.Min(pet.Health, pet.MaxHealth);
break;
case "ADD_MAX_INTELLIGENCE":
pet.Stats.MaxIntelligence -= value;
pet.Stats.Intelligence = Math.Min(pet.Stats.Intelligence, pet.Stats.MaxIntelligence);
break;
case "ADD_MAX_STRENGTH":
pet.Stats.MaxStrength -= value;
pet.Stats.Strength = Math.Min(pet.Stats.Strength, pet.Stats.MaxStrength);
break;
case "ADD_MAX_CHARISMA":
pet.Stats.MaxCharisma -= value;
pet.Stats.Charisma = Math.Min(pet.Stats.Charisma, pet.Stats.MaxCharisma);
break;
case "ADD_MAX_ALL_STATS":
pet.Stats.MaxIntelligence -= value;
pet.Stats.MaxStrength -= value;
pet.Stats.MaxCharisma -= value;
pet.Stats.Intelligence = Math.Min(pet.Stats.Intelligence, pet.Stats.MaxIntelligence);
pet.Stats.Strength = Math.Min(pet.Stats.Strength, pet.Stats.MaxStrength);
pet.Stats.Charisma = Math.Min(pet.Stats.Charisma, pet.Stats.MaxCharisma);
break;
}
}
}
}

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@@ -0,0 +1,184 @@
using PetCompanion.Models;
using PetCompanion.Repositories;
namespace PetCompanion.Services
{
public class PetInventoryService
{
private readonly PetInventoryRepository _inventoryRepository;
private readonly PetRepository _petRepository;
private readonly GameItemsRepository _gameItemsRepository;
public PetInventoryService(
PetInventoryRepository inventoryRepository,
PetRepository petRepository,
GameItemsRepository gameItemsRepository)
{
_inventoryRepository = inventoryRepository;
_petRepository = petRepository;
_gameItemsRepository = gameItemsRepository;
}
public async Task<Inventory> GetInventory(string petId, string userId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
return await _inventoryRepository.GetPetInventory(petId);
}
public async Task<Inventory> CreateInventory(string petId)
{
var inventory = new Inventory
{
PetId = petId,
Capacity = 20,
Items = new List<InventoryItem>()
};
await _inventoryRepository.SaveInventory(inventory);
return inventory;
}
public async Task<Pet> UseItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
throw new Exception("Item not found in inventory");
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
await _inventoryRepository.SaveInventory(inventory);
return _petRepository.UpdatePet(pet);
}
public async Task<Pet> EquipItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
throw new Exception("Item not found in inventory");
if (item.GameItem.Type != ItemType.Equipment)
throw new Exception("Item is not equipment");
var equippedItems = await _inventoryRepository.GetEquippedItems(petId);
if (equippedItems.ContainsKey(item.GameItem.EquipTarget))
{
await UnequipItem(petId, userId, item.GameItem.EquipTarget);
}
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
await _inventoryRepository.SaveInventory(inventory);
return _petRepository.UpdatePet(pet);
}
public async Task<Pet> UnequipItem(string petId, string userId, ItemEquipTarget equipTarget)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var equippedItems = await _inventoryRepository.GetEquippedItems(petId);
if (!equippedItems.ContainsKey(equipTarget))
return pet;
var itemId = equippedItems[equipTarget];
var item = _gameItemsRepository.GetById(itemId);
if (item != null)
{
var inventory = await _inventoryRepository.GetPetInventory(petId);
var inventoryItem = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem != null)
inventoryItem.Quantity++;
else
inventory.Items.Add(new InventoryItem
{
GameItemId = itemId,
Quantity = 1,
GameItem = item,
InventoryId = pet.Id
});
await _inventoryRepository.SaveInventory(inventory);
}
return _petRepository.UpdatePet(pet);
}
public async Task<Pet> DropItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
if (inventory == null)
throw new Exception("Inventory not found");
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
throw new Exception("Item not found in inventory");
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
await _inventoryRepository.SaveInventory(inventory);
return pet;
}
public async Task<Pet> AddItemToPet(string petId, string userId, int itemId, int quantity)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var gameItem = _gameItemsRepository.GetById(itemId);
if (gameItem == null)
throw new Exception("Item not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
if (inventory == null)
throw new Exception("Inventory not found");
var existingItem = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (existingItem != null)
{
existingItem.Quantity += quantity;
}
else
{
inventory.Items.Add(new InventoryItem
{
GameItemId = itemId,
Quantity = quantity,
GameItem = gameItem,
InventoryId = inventory.PetId
});
}
await _inventoryRepository.SaveInventory(inventory);
return pet;
}
}
}

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@@ -6,12 +6,23 @@ namespace PetCompanion.Services
public class PetService
{
private readonly PetRepository petRepository;
private readonly PetClassService _petClassService;
private readonly PetClassService petClassService;
private readonly GameItemService gameItemService;
private readonly GameItemsRepository gameItemsRepository;
private readonly PetInventoryService petInventoryService;
public PetService(PetRepository petRepository, PetClassService petClassService)
public PetService(
PetRepository petRepository,
PetClassService petClassService,
GameItemService gameItemService,
GameItemsRepository gameItemsRepository,
PetInventoryService petInventoryService)
{
this.petRepository = petRepository;
_petClassService = petClassService;
this.petClassService = petClassService;
this.gameItemService = gameItemService;
this.gameItemsRepository = gameItemsRepository;
this.petInventoryService = petInventoryService;
}
public IEnumerable<Pet> GetAllPets(Guid userId)
@@ -39,7 +50,11 @@ namespace PetCompanion.Services
IsDead = false
};
return petRepository.CreatePet(pet);
var createdPet = petRepository.CreatePet(pet);
var inventory = petInventoryService.CreateInventory(petId).Result;
return createdPet;
}
public Pet UpdatePetAction(string petId, string userId, PetUpdateActionRequest actionRequest)
@@ -118,7 +133,7 @@ namespace PetCompanion.Services
throw new Exception("Pet not found");
}
return _petClassService.CalculateGatheredResources(pet.Stats, pet.Level, pet.PetGatherAction, pet.GatherActionSince);
return petClassService.CalculateGatheredResources(pet.Stats, pet.Level, pet.PetGatherAction, pet.GatherActionSince);
}
public Pet UpdatePetResources(string petId, string userId)
@@ -129,7 +144,7 @@ namespace PetCompanion.Services
throw new Exception("Pet not found");
}
var gatheredResources = _petClassService.CalculateGatheredResources(pet.Stats, pet.Level, pet.PetGatherAction, pet.GatherActionSince);
var gatheredResources = petClassService.CalculateGatheredResources(pet.Stats, pet.Level, pet.PetGatherAction, pet.GatherActionSince);
pet.Resources.Wisdom += gatheredResources.Wisdom;
pet.Resources.Gold += gatheredResources.Gold;
@@ -139,5 +154,147 @@ namespace PetCompanion.Services
return petRepository.UpdatePetResources(pet);
}
public Pet UseItem(string petId, string userId, int itemId)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem == null || inventoryItem.Quantity <= 0)
throw new Exception("Item not found in inventory");
gameItemService.ApplyItemEffect(pet, inventoryItem.GameItem);
inventoryItem.Quantity--;
if (inventoryItem.Quantity <= 0)
pet.Inventory.Items.Remove(inventoryItem);
return petRepository.UpdatePet(pet);
}
public Pet EquipItem(string petId, string userId, int itemId)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem == null || inventoryItem.Quantity <= 0)
throw new Exception("Item not found in inventory");
if (inventoryItem.GameItem.Type != ItemType.Equipment)
throw new Exception("Item is not equipment");
// If there's already an item equipped in that slot, unequip it first
if (pet.EquippedItems.ContainsKey(inventoryItem.GameItem.EquipTarget))
{
UnequipItem(pet, inventoryItem.GameItem.EquipTarget);
}
// Apply equipment effects
gameItemService.ApplyItemEffect(pet, inventoryItem.GameItem);
// Mark item as equipped
pet.EquippedItems[inventoryItem.GameItem.EquipTarget] = itemId;
// Remove from inventory
inventoryItem.Quantity--;
if (inventoryItem.Quantity <= 0)
pet.Inventory.Items.Remove(inventoryItem);
return petRepository.UpdatePet(pet);
}
public Pet UnequipItem(string petId, string userId, ItemEquipTarget equipTarget)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
UnequipItem(pet, equipTarget);
return petRepository.UpdatePet(pet);
}
private void UnequipItem(Pet pet, ItemEquipTarget equipTarget)
{
if (!pet.EquippedItems.ContainsKey(equipTarget))
return;
var equippedItemId = pet.EquippedItems[equipTarget];
var equippedItem = gameItemsRepository.GetById(equippedItemId);
if (equippedItem != null)
{
// Remove equipment effects
gameItemService.RemoveItemEffect(pet, equippedItem);
// Add item back to inventory
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == equippedItemId);
if (inventoryItem != null)
inventoryItem.Quantity++;
else
pet.Inventory.Items.Add(new InventoryItem
{
GameItemId = equippedItemId,
Quantity = 1,
GameItem = equippedItem,
InventoryId = pet.Id
});
}
pet.EquippedItems.Remove(equipTarget);
}
public Pet GetPet(string petId, string userId)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
return pet;
}
public Pet DropItem(string petId, string userId, int itemId)
{
var pet = GetPet(petId, userId);
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem == null || inventoryItem.Quantity <= 0)
throw new Exception("Item not found in inventory");
inventoryItem.Quantity--;
if (inventoryItem.Quantity <= 0)
pet.Inventory.Items.Remove(inventoryItem);
return petRepository.UpdatePet(pet);
}
public Pet AddItemToPet(string petId, string userId, int itemId, int quantity)
{
var pet = GetPet(petId, userId);
var gameItem = gameItemsRepository.GetById(itemId);
if (gameItem == null)
throw new Exception("Item not found");
var inventoryItem = pet.Inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (inventoryItem != null)
{
inventoryItem.Quantity += quantity;
}
else
{
pet.Inventory.Items.Add(new InventoryItem
{
GameItemId = itemId,
Quantity = quantity,
GameItem = gameItem,
InventoryId = pet.Id
});
}
return petRepository.UpdatePet(pet);
}
}
}

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@@ -0,0 +1,63 @@
using PetCompanion.Models;
using PetCompanion.Repositories;
namespace PetCompanion.Services
{
public class PetSkillService
{
private readonly PetSkillRepository _petSkillRepository;
private readonly PetRepository _petRepository;
public PetSkillService(PetSkillRepository petSkillRepository, PetRepository petRepository)
{
_petSkillRepository = petSkillRepository;
_petRepository = petRepository;
}
public async Task<IEnumerable<PetSkill>> GetPetSkills(string petId, string userId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
return await _petSkillRepository.GetPetSkills(petId);
}
public async Task<PetSkill> AllocateSkillPoint(string petId, string userId, int skillId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
if (pet.SkillPoints <= 0)
throw new Exception("No skill points available");
var skills = await _petSkillRepository.GetPetSkills(petId);
var existingSkill = skills.FirstOrDefault(s => s.SkillId == skillId);
if (existingSkill != null)
{
if (existingSkill.CurrentTier == SkillTier.III)
throw new Exception("Skill already at maximum tier");
existingSkill.CurrentTier++;
await _petSkillRepository.SavePetSkill(existingSkill);
}
else
{
existingSkill = new PetSkill
{
PetId = petId,
SkillId = skillId,
CurrentTier = SkillTier.I
};
await _petSkillRepository.SavePetSkill(existingSkill);
}
pet.SkillPoints--;
_petRepository.UpdatePet(pet);
return existingSkill;
}
}
}

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@@ -7,18 +7,23 @@ namespace PetCompanion.Services
{
public class SkillService
{
private readonly ApplicationDbContext context;
private readonly PetRepository petRepository;
private readonly ApplicationDbContext _context;
private readonly PetRepository _petRepository;
private readonly PetSkillRepository _petSkillRepository;
public SkillService(ApplicationDbContext context, PetRepository petRepository)
public SkillService(
ApplicationDbContext context,
PetRepository petRepository,
PetSkillRepository petSkillRepository)
{
this.context = context;
this.petRepository = petRepository;
_context = context;
_petRepository = petRepository;
_petSkillRepository = petSkillRepository;
}
public async Task<PetSkill> AllocateSkillPoint(string petId, string userId, int skillId)
{
var pet = await context.Pets
var pet = await _context.Pets
.Include(p => p.Skills)
.FirstOrDefaultAsync(p => p.Id == petId && p.UserId == userId);
@@ -28,7 +33,7 @@ namespace PetCompanion.Services
if (pet.SkillPoints <= 0)
throw new Exception("No skill points available");
var skill = await context.Skills
var skill = await _context.Skills
.Include(s => s.Effects)
.FirstOrDefaultAsync(s => s.Id == skillId);
@@ -45,6 +50,8 @@ namespace PetCompanion.Services
var effect = skill.Effects.FirstOrDefault(e => e.Tier == existingSkill.CurrentTier);
if (effect != null)
effect.PetSkillUpgrade(ref pet);
await _petSkillRepository.SavePetSkill(existingSkill);
}
else
{
@@ -54,21 +61,22 @@ namespace PetCompanion.Services
SkillId = skillId,
CurrentTier = SkillTier.I
};
pet.Skills.Add(newSkill);
await _petSkillRepository.SavePetSkill(newSkill);
var effect = skill.Effects.FirstOrDefault(e => e.Tier == SkillTier.I);
if (effect != null)
effect.PetSkillUpgrade(ref pet);
}
pet.SkillPoints--;
await context.SaveChangesAsync();
await _context.SaveChangesAsync();
return pet.Skills.First(ps => ps.SkillId == skillId);
return (await _petSkillRepository.GetPetSkills(petId)).First(ps => ps.SkillId == skillId);
}
public async Task<IEnumerable<Skill>> GetAvailableSkills()
{
return await context.Skills
return await _context.Skills
.Include(s => s.Effects)
.ToListAsync();
}