pet-companion-back/Services/GameItemService.cs

122 lines
4.2 KiB
C#

using CsvHelper;
using System.Globalization;
using PetCompanion.Models;
using PetCompanion.Repositories;
namespace PetCompanion.Services
{
public class GameItemService
{
private readonly GameItemsRepository gameItemsRepository;
public GameItemService(GameItemsRepository gameItemsRepository)
{
this.gameItemsRepository = gameItemsRepository;
}
public void LoadItemsFromCsv(string filePath)
{
using var reader = new StreamReader(filePath);
using var csv = new CsvReader(reader, CultureInfo.InvariantCulture);
var items = csv.GetRecords<GameItem>().ToList();
foreach (var item in items)
{
var existingItem = gameItemsRepository.GetById(item.Id);
if (existingItem == null)
{
gameItemsRepository.Add(item);
}
else
{
//gameItemsRepository.Update(item);
}
}
}
public void ApplyItemEffect(Pet pet, GameItem item)
{
var effects = item.Effect.Split(';');
foreach (var effect in effects)
{
ApplySingleEffect(pet, effect.Trim());
}
}
public void RemoveItemEffect(Pet pet, GameItem item)
{
var effects = item.Effect.Split(';');
foreach (var effect in effects)
{
RemoveSingleEffect(pet, effect.Trim());
}
}
private void ApplySingleEffect(Pet pet, string effect)
{
if (effect == "Nothing") return;
var parts = effect.Split('_');
var action = parts[0];
var target = parts[1];
var value = parts.Length > 2 ? int.Parse(parts[2]) : 0;
switch ($"{action}_{target}")
{
case "ADD_FOOD_RESOURCES":
pet.Resources.Food += value;
break;
case "ADD_INTELLIGENCE":
pet.Stats.Intelligence += value;
break;
case "ADD_HEALTH":
pet.Health = Math.Min(pet.Health + value, pet.MaxHealth);
break;
case "ADD_MAX_HEALTH":
pet.MaxHealth += value;
break;
// Add more effect handlers as needed
}
}
private void RemoveSingleEffect(Pet pet, string effect)
{
if (effect == "Nothing") return;
var parts = effect.Split('_');
var action = parts[0];
var target = parts[1];
var value = parts.Length > 2 ? int.Parse(parts[2]) : 0;
switch ($"{action}_{target}")
{
case "ADD_MAX_HEALTH":
pet.MaxHealth -= value;
pet.Health = Math.Min(pet.Health, pet.MaxHealth);
break;
case "ADD_MAX_INTELLIGENCE":
pet.Stats.MaxIntelligence -= value;
pet.Stats.Intelligence = Math.Min(pet.Stats.Intelligence, pet.Stats.MaxIntelligence);
break;
case "ADD_MAX_STRENGTH":
pet.Stats.MaxStrength -= value;
pet.Stats.Strength = Math.Min(pet.Stats.Strength, pet.Stats.MaxStrength);
break;
case "ADD_MAX_CHARISMA":
pet.Stats.MaxCharisma -= value;
pet.Stats.Charisma = Math.Min(pet.Stats.Charisma, pet.Stats.MaxCharisma);
break;
case "ADD_MAX_ALL_STATS":
pet.Stats.MaxIntelligence -= value;
pet.Stats.MaxStrength -= value;
pet.Stats.MaxCharisma -= value;
pet.Stats.Intelligence = Math.Min(pet.Stats.Intelligence, pet.Stats.MaxIntelligence);
pet.Stats.Strength = Math.Min(pet.Stats.Strength, pet.Stats.MaxStrength);
pet.Stats.Charisma = Math.Min(pet.Stats.Charisma, pet.Stats.MaxCharisma);
break;
}
}
}
}