inventory working :D

This commit is contained in:
2025-02-05 19:38:25 -03:00
parent 7a2c3d2f67
commit 5289910270
15 changed files with 174 additions and 468 deletions

View File

@@ -5,180 +5,151 @@ namespace PetCompanion.Services
{
public class PetInventoryService
{
private readonly PetInventoryRepository _inventoryRepository;
private readonly PetRepository _petRepository;
private readonly GameItemsRepository _gameItemsRepository;
private readonly PetInventoryRepository petInventoryRepository;
private readonly PetRepository petRepository;
private readonly GameItemsRepository gameItemsRepository;
private readonly GameItemService gameItemService;
public PetInventoryService(
PetInventoryRepository inventoryRepository,
PetInventoryRepository petInventoryRepository,
PetRepository petRepository,
GameItemsRepository gameItemsRepository)
GameItemsRepository gameItemsRepository,
GameItemService gameItemService)
{
_inventoryRepository = inventoryRepository;
_petRepository = petRepository;
_gameItemsRepository = gameItemsRepository;
this.petInventoryRepository = petInventoryRepository;
this.petRepository = petRepository;
this.gameItemsRepository = gameItemsRepository;
this.gameItemService = gameItemService;
}
public async Task<Inventory> GetInventory(string petId, string userId)
public Inventory GetInventory(string petId, string userId)
{
var pet = _petRepository.GetPetById(petId, userId);
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
return await _inventoryRepository.GetPetInventory(petId);
return petInventoryRepository.GetPetInventory(petId);
}
public async Task<Inventory> CreateInventory(string petId)
public Inventory CreateInventory(string petId)
{
var inventory = new Inventory
{
PetId = petId,
Capacity = 20,
Items = new List<InventoryItem>()
Items = new List<int>()
};
await _inventoryRepository.SaveInventory(inventory);
petInventoryRepository.SavePetInventory(inventory);
return inventory;
}
public async Task<Pet> UseItem(string petId, string userId, int itemId)
public Pet UseItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
if (!pet.Inventory.Items.Any(i => i == itemId))
throw new Exception("Item not found in inventory");
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
var gameItem = gameItemsRepository.GetById(itemId);
await _inventoryRepository.SaveInventory(inventory);
return _petRepository.UpdatePet(pet);
gameItemService.ApplyItemEffect(pet, gameItem);
pet.Inventory.Items.Remove(itemId);
return petRepository.UpdatePet(pet);
}
public async Task<Pet> EquipItem(string petId, string userId, int itemId)
public Pet EquipItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
if (!pet.Inventory.Items.Any(i => i == itemId))
throw new Exception("Item not found in inventory");
if (item.GameItem.Type != ItemType.Equipment)
var gameItem = gameItemsRepository.GetById(itemId);
if (gameItem.Type != ItemType.Equipment)
throw new Exception("Item is not equipment");
var equippedItems = await _inventoryRepository.GetEquippedItems(petId);
if (equippedItems.ContainsKey(item.GameItem.EquipTarget))
// If there's already an item equipped in that slot, unequip it first
if (pet.EquippedItems.ContainsKey(gameItem.EquipTarget))
{
await UnequipItem(petId, userId, item.GameItem.EquipTarget);
UnequipItem(petId, userId, gameItem.EquipTarget);
}
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
// Apply equipment effects
gameItemService.ApplyItemEffect(pet, gameItem);
await _inventoryRepository.SaveInventory(inventory);
return _petRepository.UpdatePet(pet);
// Mark item as equipped
pet.EquippedItems[gameItem.EquipTarget] = itemId;
// Remove from inventory
pet.Inventory.Items.Remove(itemId);
petInventoryRepository.UpdateEquippedItems(petId, pet.EquippedItems);
return petRepository.UpdatePet(pet);
}
public async Task<Pet> UnequipItem(string petId, string userId, ItemEquipTarget equipTarget)
public Pet UnequipItem(string petId, string userId, ItemEquipTarget equipTarget)
{
var pet = _petRepository.GetPetById(petId, userId);
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var equippedItems = await _inventoryRepository.GetEquippedItems(petId);
if (!equippedItems.ContainsKey(equipTarget))
return pet;
if (!pet.EquippedItems.ContainsKey(equipTarget))
throw new Exception("No item equipped in that slot");
var itemId = equippedItems[equipTarget];
var item = _gameItemsRepository.GetById(itemId);
var equippedItemId = pet.EquippedItems[equipTarget];
var equippedItem = gameItemsRepository.GetById(equippedItemId);
if (item != null)
if (equippedItem != null)
{
var inventory = await _inventoryRepository.GetPetInventory(petId);
var inventoryItem = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
// Remove equipment effects
gameItemService.RemoveItemEffect(pet, equippedItem);
if (inventoryItem != null)
inventoryItem.Quantity++;
else
inventory.Items.Add(new InventoryItem
{
GameItemId = itemId,
Quantity = 1,
GameItem = item,
InventoryId = pet.Id
});
await _inventoryRepository.SaveInventory(inventory);
// Add item back to inventory
pet.Inventory.Items.Add(equippedItemId);
}
return _petRepository.UpdatePet(pet);
pet.EquippedItems.Remove(equipTarget);
return petRepository.UpdatePet(pet);
}
public async Task<Pet> DropItem(string petId, string userId, int itemId)
public Pet DropItem(string petId, string userId, int itemId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var pet = petRepository.GetPetById(petId, userId);
var inventory = await _inventoryRepository.GetPetInventory(petId);
if (inventory == null)
throw new Exception("Inventory not found");
var item = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (item == null || item.Quantity <= 0)
if (!pet.Inventory.Items.Any(i => i == itemId))
throw new Exception("Item not found in inventory");
item.Quantity--;
if (item.Quantity <= 0)
inventory.Items.Remove(item);
var gameItem = gameItemsRepository.GetById(itemId);
await _inventoryRepository.SaveInventory(inventory);
return pet;
pet.Inventory.Items.Remove(itemId);
return petRepository.UpdatePet(pet);
}
public async Task<Pet> AddItemToPet(string petId, string userId, int itemId, int quantity)
public Pet AddItemToPet(string petId, string userId, int itemId, int quantity)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
var pet = petRepository.GetPetById(petId, userId);
var gameItem = gameItemsRepository.GetById(itemId);
var gameItem = _gameItemsRepository.GetById(itemId);
if (gameItem == null)
throw new Exception("Item not found");
var inventory = await _inventoryRepository.GetPetInventory(petId);
if (inventory == null)
throw new Exception("Inventory not found");
var existingItem = inventory.Items.FirstOrDefault(i => i.GameItemId == itemId);
if (existingItem != null)
for (int i = 0; i < quantity; i++)
{
existingItem.Quantity += quantity;
}
else
{
inventory.Items.Add(new InventoryItem
{
GameItemId = itemId,
Quantity = quantity,
GameItem = gameItem,
InventoryId = inventory.PetId
});
pet.Inventory.Items.Add(itemId);
}
await _inventoryRepository.SaveInventory(inventory);
return pet;
return petRepository.UpdatePet(pet);
}
}
}