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ivanch.me/js/matrix.js
Jose Henrique 7e4a709144
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fixing background
2026-07-10 10:53:15 -03:00

321 lines
11 KiB
JavaScript

class MatrixBackground {
constructor() {
this.canvas = document.getElementById('matrixCanvas');
this.ctx = this.canvas.getContext('2d');
this.dots = [];
this.connections = [];
this.mouse = { x: -9999, y: -9999, active: false };
this.rafId = null;
this.isRunning = true;
this.prefersReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
this.config = {
dotCount: this.getMobileDotCount(),
dotSpeed: 0.2,
connectionDuration: { min: 2000, max: 6000 },
connectionChance: 0.0002,
maxConnections: this.getMobileMaxConnections(),
dotSize: 3,
mouseRadius: 110,
mouseForce: 0.6,
// Palette synced to the UI accent tokens
colors: {
dotDefault: 'rgba(230, 240, 255, 0.78)',
dotDefaultGlow: 'rgba(180, 220, 255, 0.40)',
dotConnected: 'rgba(120, 190, 245, 0.85)',
dotConnectedGlow: 'rgba(79, 195, 247, 0.55)',
connection: {
start: 'rgba(102, 126, 234, 0.22)',
middle: 'rgba(118, 75, 162, 0.62)',
end: 'rgba(79, 195, 247, 0.22)'
}
}
};
this.init();
}
getMobileDotCount() {
if (window.innerWidth <= 480) return 35;
if (window.innerWidth <= 768) return 45;
if (window.innerWidth >= 2100) return 100;
return 50;
}
getMobileMaxConnections() {
if (window.innerWidth <= 480) return 4;
if (window.innerWidth <= 768) return 6;
return 8;
}
init() {
this.handleResize();
this.bindEvents();
this.animate();
}
bindEvents() {
// Pointer reactivity — push dots away from cursor for a "matrix repel" feel.
// Touch devices are included; the dot pushes happen only while touched.
window.addEventListener('pointermove', (e) => {
this.mouse.x = e.clientX;
this.mouse.y = e.clientY;
this.mouse.active = true;
}, { passive: true });
window.addEventListener('pointerout', () => {
this.mouse.active = false;
this.mouse.x = -9999;
this.mouse.y = -9999;
});
// Pause the rAF loop when the tab is hidden to save CPU / battery.
document.addEventListener('visibilitychange', () => {
if (document.hidden) {
this.stop();
} else {
this.start();
}
});
// Resize is debounced via rAF; disabled on mobile for perf parity with original.
if (window.innerWidth > 768) {
let resizeRaf = null;
window.addEventListener('resize', () => {
if (resizeRaf) cancelAnimationFrame(resizeRaf);
resizeRaf = requestAnimationFrame(() => this.handleResize());
});
}
}
start() {
if (this.rafId || !this.isRunning) return;
this.animate();
}
stop() {
if (this.rafId) {
cancelAnimationFrame(this.rafId);
this.rafId = null;
}
}
handleResize() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.config.dotCount = this.getMobileDotCount();
this.config.maxConnections = this.getMobileMaxConnections();
this.createDots();
}
createDots() {
this.dots = [];
for (let i = 0; i < this.config.dotCount; i++) {
this.createDot();
}
}
createDot() {
const startX = Math.random() * (this.canvas.width - 20) + 10;
const startY = Math.random() * (this.canvas.height - 20) + 10;
const angle = Math.random() * Math.PI * 2;
const speed = this.config.dotSpeed * (0.8 + Math.random() * 0.4);
const baseVelocityX = Math.cos(angle) * speed;
const baseVelocityY = Math.sin(angle) * speed;
this.dots.push({
x: startX,
y: startY,
vx: baseVelocityX,
vy: baseVelocityY,
baseVx: baseVelocityX,
baseVy: baseVelocityY,
wanderPhase: Math.random() * Math.PI * 2,
wanderSpeed: 0.01 + Math.random() * 0.01,
opacity: Math.random() * 0.3 + 0.7,
size: this.config.dotSize + Math.random() * 2,
connectionCount: 0
});
}
updateDots() {
const radius = this.config.mouseRadius;
const radiusSq = radius * radius;
const force = this.config.mouseForce;
this.dots.forEach(dot => {
// Mouse repulsion
if (this.mouse.active) {
const dx = dot.x - this.mouse.x;
const dy = dot.y - this.mouse.y;
const distSq = dx * dx + dy * dy;
if (distSq < radiusSq && distSq > 0.5) {
const dist = Math.sqrt(distSq);
const strength = (1 - dist / radius) * force;
dot.vx += (dx / dist) * strength;
dot.vy += (dy / dist) * strength;
}
}
dot.x += dot.vx;
dot.y += dot.vy;
// Ease back to a gentle autonomous drift after pointer interaction.
dot.wanderPhase += dot.wanderSpeed;
const wanderX = Math.cos(dot.wanderPhase) * 0.03;
const wanderY = Math.sin(dot.wanderPhase * 0.8) * 0.03;
dot.vx += (dot.baseVx + wanderX - dot.vx) * 0.02;
dot.vy += (dot.baseVy + wanderY - dot.vy) * 0.02;
// Reflect at the canvas edge. Keep the base velocity in sync with
// the bounce so the drift easing does not push the dot back into
// the same wall on the next frames.
const radius = dot.size / 2;
const minX = radius;
const minY = radius;
const maxX = Math.max(minX, this.canvas.width - radius);
const maxY = Math.max(minY, this.canvas.height - radius);
if (dot.x <= minX && dot.vx < 0) {
dot.x = minX + (minX - dot.x);
dot.vx = Math.abs(dot.vx);
dot.baseVx = Math.abs(dot.baseVx);
} else if (dot.x >= maxX && dot.vx > 0) {
dot.x = maxX - (dot.x - maxX);
dot.vx = -Math.abs(dot.vx);
dot.baseVx = -Math.abs(dot.baseVx);
}
if (dot.y <= minY && dot.vy < 0) {
dot.y = minY + (minY - dot.y);
dot.vy = Math.abs(dot.vy);
dot.baseVy = Math.abs(dot.baseVy);
} else if (dot.y >= maxY && dot.vy > 0) {
dot.y = maxY - (dot.y - maxY);
dot.vy = -Math.abs(dot.vy);
dot.baseVy = -Math.abs(dot.baseVy);
}
// A large pointer impulse can overshoot both edges by more than
// one frame, so clamp after reflecting the position.
dot.x = Math.max(minX, Math.min(maxX, dot.x));
dot.y = Math.max(minY, Math.min(maxY, dot.y));
});
}
drawDots() {
this.dots.forEach(dot => {
const isConnected = dot.connectionCount > 0;
this.ctx.beginPath();
this.ctx.arc(dot.x, dot.y, dot.size / 2, 0, Math.PI * 2);
this.ctx.fillStyle = isConnected ? this.config.colors.dotConnected : this.config.colors.dotDefault;
this.ctx.globalAlpha = dot.opacity;
this.ctx.shadowBlur = 6;
this.ctx.shadowColor = isConnected ? this.config.colors.dotConnectedGlow : this.config.colors.dotDefaultGlow;
this.ctx.fill();
});
this.ctx.globalAlpha = 1;
this.ctx.shadowBlur = 0;
}
createConnection(dot1, dot2) {
if (this.connections.length >= this.config.maxConnections) return;
dot1.connectionCount++;
dot2.connectionCount++;
this.connections.push({
dot1: dot1,
dot2: dot2,
startTime: Date.now(),
duration: Math.random() * (this.config.connectionDuration.max - this.config.connectionDuration.min) + this.config.connectionDuration.min
});
}
updateConnections() {
this.connections = this.connections.filter(conn => {
const elapsed = Date.now() - conn.startTime;
if (elapsed > conn.duration) {
conn.dot1.connectionCount--;
conn.dot2.connectionCount--;
return false;
}
return true;
});
}
drawConnections() {
this.connections.forEach(conn => {
const { dot1, dot2, startTime, duration } = conn;
const elapsed = Date.now() - startTime;
const opacity = Math.min(1, elapsed / 500);
const gradient = this.ctx.createLinearGradient(dot1.x, dot1.y, dot2.x, dot2.y);
gradient.addColorStop(0, this.config.colors.connection.start);
gradient.addColorStop(0.5, this.config.colors.connection.middle);
gradient.addColorStop(1, this.config.colors.connection.end);
this.ctx.beginPath();
this.ctx.moveTo(dot1.x, dot1.y);
this.ctx.lineTo(dot2.x, dot2.y);
this.ctx.strokeStyle = gradient;
this.ctx.lineWidth = 2;
this.ctx.globalAlpha = opacity;
const pulse = (Math.sin((elapsed / 2000) * Math.PI * 2) + 1) / 2;
this.ctx.shadowBlur = 4 + pulse * 6;
this.ctx.shadowColor = 'rgba(118, 75, 162, 0.5)';
this.ctx.stroke();
});
this.ctx.globalAlpha = 1;
this.ctx.shadowBlur = 0;
}
tryCreateConnections() {
for (let i = 0; i < this.dots.length; i++) {
for (let j = i + 1; j < this.dots.length; j++) {
if (Math.random() < this.config.connectionChance) {
const dot1 = this.dots[i];
const dot2 = this.dots[j];
const dx = dot2.x - dot1.x;
const dy = dot2.y - dot1.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 150 && distance > 30) {
const alreadyConnected = this.connections.some(conn =>
(conn.dot1 === dot1 && conn.dot2 === dot2) ||
(conn.dot1 === dot2 && conn.dot2 === dot1)
);
if (!alreadyConnected) {
this.createConnection(dot1, dot2);
}
}
}
}
}
}
animate() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
if (!this.prefersReducedMotion) {
this.updateDots();
this.updateConnections();
this.tryCreateConnections();
}
this.drawConnections();
this.drawDots();
this.rafId = requestAnimationFrame(() => this.animate());
}
}
document.addEventListener('DOMContentLoaded', () => {
new MatrixBackground();
});