144 lines
4.9 KiB
C#

using PetCompanion.Models;
using PetCompanion.Repositories;
namespace PetCompanion.Services
{
public class PetService
{
private readonly PetRepository petRepository;
private readonly PetClassService _petClassService;
public PetService(PetRepository petRepository, PetClassService petClassService)
{
this.petRepository = petRepository;
_petClassService = petClassService;
}
public IEnumerable<Pet> GetAllPets(Guid userId)
{
return petRepository.GetPetsByUserId(userId.ToString());
}
public Pet CreatePet(Guid userId, PetCreationRequest petRequest)
{
var petId = Guid.NewGuid().ToString();
var pet = new Pet
{
Id = petId,
UserId = userId.ToString(),
Name = petRequest.Name,
Class = petRequest.Class,
Health = 100,
MaxHealth = 100,
Level = 1,
Experience = 0,
Stats = PetStats.BuildFromClass(petRequest.Class),
Resources = new Resources(),
GatherActionSince = DateTime.UtcNow,
PetGatherAction = PetActionGather.IDLE,
IsDead = false
};
return petRepository.CreatePet(pet);
}
public Pet UpdatePetAction(string petId, string userId, PetUpdateActionRequest actionRequest)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
{
throw new Exception("Pet not found");
}
if (actionRequest.BasicAction.HasValue)
{
var currentTime = DateTime.UtcNow;
if (pet.PetBasicAction != PetBasicAction.UNKNOWN &&
currentTime < pet.BasicActionCooldown.ToUniversalTime().AddSeconds(10))
{
throw new Exception("Pet is still on cooldown");
}
pet.BasicActionCooldown = DateTime.UtcNow.AddMinutes(GetCooldownForBasicAction(actionRequest.BasicAction.Value));
pet.PetBasicAction = actionRequest.BasicAction.Value;
switch (actionRequest.BasicAction.Value)
{
case PetBasicAction.FEED:
pet.Resources.Food -= 1;
pet.IncrementStrength(1);
pet.Health = Math.Min(pet.Health + 5, pet.MaxHealth);
break;
case PetBasicAction.SLEEP:
pet.IncrementIntelligence(1);
pet.IncrementStrength(1);
pet.Health = Math.Min(pet.Health + 15, pet.MaxHealth);
break;
case PetBasicAction.PLAY:
pet.Resources.Junk -= 1;
pet.IncrementCharisma(1);
break;
}
return petRepository.UpdatePetBasicAction(pet);
}
else if (actionRequest.GatherAction.HasValue)
{
pet.PetGatherAction = actionRequest.GatherAction.Value;
pet.GatherActionSince = DateTime.UtcNow;
return petRepository.UpdatePetGatherAction(pet);
}
return pet;
}
// returns in minutes
private int GetCooldownForBasicAction(PetBasicAction value)
{
switch (value)
{
case PetBasicAction.FEED:
return 5;
case PetBasicAction.PLAY:
return 10;
case PetBasicAction.SLEEP:
return 15;
default:
return 0;
}
}
public Resources GetGatheredResources(string petId, string userId)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
{
throw new Exception("Pet not found");
}
return _petClassService.CalculateGatheredResources(pet.Stats, pet.Level, pet.PetGatherAction, pet.GatherActionSince);
}
public Pet UpdatePetResources(string petId, string userId)
{
var pet = petRepository.GetPetById(petId, userId);
if (pet == null)
{
throw new Exception("Pet not found");
}
var gatheredResources = _petClassService.CalculateGatheredResources(pet.Stats, pet.Level, pet.PetGatherAction, pet.GatherActionSince);
pet.Resources.Wisdom += gatheredResources.Wisdom;
pet.Resources.Gold += gatheredResources.Gold;
pet.Resources.Food += gatheredResources.Food;
pet.Resources.Junk += gatheredResources.Junk;
pet.GatherActionSince = DateTime.UtcNow;
return petRepository.UpdatePetResources(pet);
}
}
}