51 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using PetCompanion.Models.Enums;
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| 
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| namespace PetCompanion.Models
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| {
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|     public abstract class Item
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|     {
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|         public string Id { get; set; }
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|         public string Name { get; set; }
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|         public string Description { get; set; }
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|         public ItemType Type { get; set; }
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|         public ItemRarity Rarity { get; set; }
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| 
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|         public abstract void Use(ref Pet pet);
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|     }
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| 
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|     public abstract class EquipableItem : Item
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|     {
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|         public EquipmentSlot Slot { get; set; }
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|         public bool IsEquipped { get; set; }
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| 
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|         public virtual void Equip(ref Pet pet)
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|         {
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|             if (!IsEquipped)
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|             {
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|                 pet.Equipment[Slot]?.Unequip(ref pet);
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|                 pet.Equipment[Slot] = this;
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|                 IsEquipped = true;
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|             }
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|         }
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| 
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|         public virtual void Unequip(ref Pet pet)
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|         {
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|             if (IsEquipped)
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|             {
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|                 pet.Equipment[Slot] = null;
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|                 IsEquipped = false;
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|             }
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|         }
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|     }
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| 
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|     public class ConsumableItem : Item
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|     {
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|         public Action<Pet> Effect { get; set; }
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| 
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|         public override void Use(ref Pet pet)
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|         {
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|             Effect?.Invoke(pet);
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|         }
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|     }
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| }
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