using PetCompanion.Models; namespace PetCompanion.Data { public static class SkillsData { public static IEnumerable GetInitialSkills() { return new List { new Skill { Id = 1, Name = "Vitality Mastery", Description = "Increases maximum health of your pet, making it more resilient.", Type = SkillType.GROUND, PointsCost = 1, Icon = "❤", SkillsIdRequired = null, Effects = new List { new SkillEffect { Id = 1, SkillId = 1, Tier = SkillTier.I, Effect = "MaxHealth", Value = 25 }, new SkillEffect { Id = 2, SkillId = 1, Tier = SkillTier.II, Effect = "MaxHealth", Value = 50 }, new SkillEffect { Id = 3, SkillId = 1, Tier = SkillTier.III, Effect = "MaxHealth", Value = 100 } } }, new Skill { Id = 2, Name = "Mind Enhancement", Description = "Increases maximum intelligence of your pet, improving its learning capabilities.", Type = SkillType.GROUND, PointsCost = 1, Icon = "🧠", SkillsIdRequired = null, Effects = new List { new SkillEffect { Id = 4, SkillId = 2, Tier = SkillTier.I, Effect = "MaxIntelligence", Value = 5 }, new SkillEffect { Id = 5, SkillId = 2, Tier = SkillTier.II, Effect = "MaxIntelligence", Value = 10 }, new SkillEffect { Id = 6, SkillId = 2, Tier = SkillTier.III, Effect = "MaxIntelligence", Value = 20 } } }, new Skill { Id = 3, Name = "Strength Training", Description = "Increases maximum strength of your pet, making it more powerful.", Type = SkillType.GROUND, PointsCost = 1, Icon = "💪", SkillsIdRequired = null, Effects = new List { new SkillEffect { Id = 7, SkillId = 3, Tier = SkillTier.I, Effect = "MaxStrength", Value = 5 }, new SkillEffect { Id = 8, SkillId = 3, Tier = SkillTier.II, Effect = "MaxStrength", Value = 10 }, new SkillEffect { Id = 9, SkillId = 3, Tier = SkillTier.III, Effect = "MaxStrength", Value = 20 } } }, new Skill { Id = 4, Name = "Charisma Boost", Description = "Increases maximum charisma of your pet, making it more charming.", Type = SkillType.GROUND, PointsCost = 1, Icon = "🎭", SkillsIdRequired = null, Effects = new List { new SkillEffect { Id = 10, SkillId = 4, Tier = SkillTier.I, Effect = "MaxCharisma", Value = 5 }, new SkillEffect { Id = 11, SkillId = 4, Tier = SkillTier.II, Effect = "MaxCharisma", Value = 10 }, new SkillEffect { Id = 12, SkillId = 4, Tier = SkillTier.III, Effect = "MaxCharisma", Value = 20 } } }, new Skill { Id = 5, Name = "Luck of the Draw", Description = "Increases luck of your pet, making it more fortunate to find rare items.", Type = SkillType.GROUND, PointsCost = 1, Icon = "🍀", SkillsIdRequired = new List { 4 }, Effects = new List { new SkillEffect { Id = 13, SkillId = 5, Tier = SkillTier.I, Effect = "Luck", Value = 1 }, new SkillEffect { Id = 14, SkillId = 5, Tier = SkillTier.II, Effect = "Luck", Value = 2 }, new SkillEffect { Id = 15, SkillId = 5, Tier = SkillTier.III, Effect = "Luck", Value = 3 } } }, new Skill { Id = 6, Name = "Agility Training", Description = "Increases agility of your pet, making it faster in combat.", Type = SkillType.GROUND, PointsCost = 1, Icon = "🏃", SkillsIdRequired = new List { 3 }, Effects = new List { new SkillEffect { Id = 16, SkillId = 6, Tier = SkillTier.I, Effect = "Agility", Value = 1 }, new SkillEffect { Id = 17, SkillId = 6, Tier = SkillTier.II, Effect = "Agility", Value = 2 }, new SkillEffect { Id = 18, SkillId = 6, Tier = SkillTier.III, Effect = "Agility", Value = 3 } } }, new Skill { Id = 7, Name = "Perception Boost", Description = "Increases perception of your pet, making it more aware of its surroundings.", Type = SkillType.GROUND, PointsCost = 1, Icon = "👀", SkillsIdRequired = new List { 2 }, Effects = new List { new SkillEffect { Id = 19, SkillId = 7, Tier = SkillTier.I, Effect = "Perception", Value = 1 }, new SkillEffect { Id = 20, SkillId = 7, Tier = SkillTier.II, Effect = "Perception", Value = 2 }, new SkillEffect { Id = 21, SkillId = 7, Tier = SkillTier.III, Effect = "Perception", Value = 3 } } } }; } } }