namespace Pet.Companion.Models { public class PetClassInfo { public string Name { get; set; } public string Description { get; set; } public List Modifiers { get; set; } public string Color { get; set; } public string Emoji { get; set; } public PetClass Class { get; set; } } public class Modifier { public string Description { get; set; } /// /// Other property (unused atm) /// public string? Misc { get; set; } /// /// Either `intelligence`, `strength` or `charisma` /// public string? Attribute { get; set; } // The attribute that the modifier affects (used by reflection) public float? Value { get; set; } } }