Refactor pet action management: rename PetAction to PetActionGather, update related models and services, and enhance resource gathering logic.
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47
Services/PetClassService.cs
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47
Services/PetClassService.cs
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using pet_companion_api.Models;
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using pet_companion_api.Repositories;
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namespace pet_companion_api.Services
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{
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public class PetClassService
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{
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private readonly PetClassRepository _petClassRepository;
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public PetClassService(PetClassRepository petClassRepository)
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{
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_petClassRepository = petClassRepository;
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}
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public IEnumerable<PetClassInfo> GetAllPetClasses()
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{
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return _petClassRepository.GetAllPetClassesInfo();
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}
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public Resources CalculateGatheredResources(PetStats stats, int petLevel, PetActionGather action, DateTime actionSince)
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{
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var timeElapsed = (DateTime.UtcNow - actionSince).TotalHours;
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var resources = new Resources();
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if (action == PetActionGather.IDLE)
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return resources;
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var baseRate = timeElapsed * 0.5 + petLevel; // Base rate per hour
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resources.Junk = (int)(baseRate * 2);
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switch (action)
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{
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case PetActionGather.GATHERING_WISDOM:
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resources.Wisdom = (int)(baseRate * (stats.Intelligence * 2));
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break;
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case PetActionGather.GATHERING_GOLD:
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resources.Gold = (int)(baseRate * (stats.Charisma * 2));
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break;
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case PetActionGather.GATHERING_FOOD:
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resources.Food = (int)(baseRate * (stats.Strength * 1.5));
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break;
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}
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return resources;
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}
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}
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}
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