not working inventory :c

This commit is contained in:
2025-02-04 17:47:18 -03:00
parent f234b5d84d
commit 7a2c3d2f67
22 changed files with 2713 additions and 49 deletions
+19 -11
View File
@@ -7,18 +7,23 @@ namespace PetCompanion.Services
{
public class SkillService
{
private readonly ApplicationDbContext context;
private readonly PetRepository petRepository;
private readonly ApplicationDbContext _context;
private readonly PetRepository _petRepository;
private readonly PetSkillRepository _petSkillRepository;
public SkillService(ApplicationDbContext context, PetRepository petRepository)
public SkillService(
ApplicationDbContext context,
PetRepository petRepository,
PetSkillRepository petSkillRepository)
{
this.context = context;
this.petRepository = petRepository;
_context = context;
_petRepository = petRepository;
_petSkillRepository = petSkillRepository;
}
public async Task<PetSkill> AllocateSkillPoint(string petId, string userId, int skillId)
{
var pet = await context.Pets
var pet = await _context.Pets
.Include(p => p.Skills)
.FirstOrDefaultAsync(p => p.Id == petId && p.UserId == userId);
@@ -28,7 +33,7 @@ namespace PetCompanion.Services
if (pet.SkillPoints <= 0)
throw new Exception("No skill points available");
var skill = await context.Skills
var skill = await _context.Skills
.Include(s => s.Effects)
.FirstOrDefaultAsync(s => s.Id == skillId);
@@ -45,6 +50,8 @@ namespace PetCompanion.Services
var effect = skill.Effects.FirstOrDefault(e => e.Tier == existingSkill.CurrentTier);
if (effect != null)
effect.PetSkillUpgrade(ref pet);
await _petSkillRepository.SavePetSkill(existingSkill);
}
else
{
@@ -54,21 +61,22 @@ namespace PetCompanion.Services
SkillId = skillId,
CurrentTier = SkillTier.I
};
pet.Skills.Add(newSkill);
await _petSkillRepository.SavePetSkill(newSkill);
var effect = skill.Effects.FirstOrDefault(e => e.Tier == SkillTier.I);
if (effect != null)
effect.PetSkillUpgrade(ref pet);
}
pet.SkillPoints--;
await context.SaveChangesAsync();
await _context.SaveChangesAsync();
return pet.Skills.First(ps => ps.SkillId == skillId);
return (await _petSkillRepository.GetPetSkills(petId)).First(ps => ps.SkillId == skillId);
}
public async Task<IEnumerable<Skill>> GetAvailableSkills()
{
return await context.Skills
return await _context.Skills
.Include(s => s.Effects)
.ToListAsync();
}