not working inventory :c
This commit is contained in:
+17
-7
@@ -1,5 +1,5 @@
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using System.ComponentModel.DataAnnotations;
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using PetCompanion.Models.Enums;
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using System.ComponentModel.DataAnnotations.Schema;
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namespace PetCompanion.Models
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{
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@@ -11,7 +11,6 @@ namespace PetCompanion.Models
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public PetClass Class { get; set; }
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public PetStats Stats { get; set; }
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public Resources Resources { get; set; }
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public Inventory Inventory { get; set; }
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public int Level { get; set; }
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public int Experience { get; set; }
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public int Health { get; set; }
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@@ -25,19 +24,30 @@ namespace PetCompanion.Models
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public PetBasicAction PetBasicAction { get; set; }
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public DateTime BasicActionCooldown { get; set; }
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public Dictionary<EquipmentSlot, EquipableItem> Equipment { get; set; } = new();
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public int SkillPoints { get; set; } = 2;
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public virtual ICollection<PetSkill> Skills { get; set; } = new List<PetSkill>();
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public Pet()
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public virtual Inventory Inventory { get; set; }
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[NotMapped]
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public Dictionary<ItemEquipTarget, int> EquippedItems
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{
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foreach (EquipmentSlot slot in Enum.GetValues(typeof(EquipmentSlot)))
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get => EquippedItemsList?.ToDictionary(e => e.EquipTarget, e => e.GameItemId) ?? new Dictionary<ItemEquipTarget, int>();
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set
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{
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Equipment[slot] = null;
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EquippedItemsList = value.Select(kvp => new EquippedItem
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{
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PetId = Id,
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EquipTarget = kvp.Key,
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GameItemId = kvp.Value
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}).ToList();
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}
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}
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public virtual ICollection<EquippedItem> EquippedItemsList { get; set; } = new List<EquippedItem>();
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public Pet() { }
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public void IncrementIntelligence(int amount)
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{
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var newValue = Stats.Intelligence + amount;
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