not working inventory :c
This commit is contained in:
677
Migrations/20250202234056_InitialCreate.Designer.cs
generated
Normal file
677
Migrations/20250202234056_InitialCreate.Designer.cs
generated
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@@ -0,0 +1,677 @@
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// <auto-generated />
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using System;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
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using PetCompanion.Data;
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#nullable disable
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namespace PetCompanion.Migrations
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{
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[DbContext(typeof(ApplicationDbContext))]
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[Migration("20250202234056_InitialCreate")]
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partial class InitialCreate
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{
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/// <inheritdoc />
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder.HasAnnotation("ProductVersion", "9.0.1");
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modelBuilder.Entity("PetCompanion.Models.EquippedItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<int>("EquipTarget")
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.HasColumnType("INTEGER");
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b.Property<int>("GameItemId")
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.HasColumnType("INTEGER");
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b.Property<string>("PetId")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.HasIndex("GameItemId");
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b.HasIndex("PetId");
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b.ToTable("EquippedItems");
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});
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modelBuilder.Entity("PetCompanion.Models.GameItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<string>("Description")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Effect")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("EquipTarget")
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.HasColumnType("INTEGER");
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b.Property<string>("Name")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("Price")
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.HasColumnType("INTEGER");
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b.Property<int>("Rarity")
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.HasColumnType("INTEGER");
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b.Property<int>("Type")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.ToTable("GameItems");
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});
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modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
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{
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b.Property<string>("PetId")
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.HasColumnType("TEXT");
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b.Property<int>("Capacity")
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.HasColumnType("INTEGER");
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b.HasKey("PetId");
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b.ToTable("Inventories");
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});
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modelBuilder.Entity("PetCompanion.Models.InventoryItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<int>("GameItemId")
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.HasColumnType("INTEGER");
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b.Property<string>("InventoryId")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("Quantity")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.HasIndex("GameItemId");
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b.HasIndex("InventoryId");
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b.ToTable("InventoryItems");
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});
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modelBuilder.Entity("PetCompanion.Models.Pet", b =>
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{
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b.Property<string>("Id")
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.HasColumnType("TEXT");
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b.Property<DateTime>("BasicActionCooldown")
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.HasColumnType("TEXT");
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b.Property<int>("Class")
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.HasColumnType("INTEGER");
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b.Property<int>("Experience")
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.HasColumnType("INTEGER");
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b.Property<DateTime>("GatherActionSince")
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.HasColumnType("TEXT");
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b.Property<int>("Health")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsDead")
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.HasColumnType("INTEGER");
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b.Property<int>("Level")
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.HasColumnType("INTEGER");
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b.Property<int>("MaxHealth")
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.HasColumnType("INTEGER");
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b.Property<string>("Name")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("PetBasicAction")
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.HasColumnType("INTEGER");
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b.Property<int>("PetGatherAction")
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.HasColumnType("INTEGER");
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b.Property<int>("SkillPoints")
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.HasColumnType("INTEGER");
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b.Property<string>("UserId")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.ToTable("Pets");
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});
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modelBuilder.Entity("PetCompanion.Models.PetSkill", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<int>("CurrentTier")
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.HasColumnType("INTEGER");
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b.Property<string>("PetId")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("SkillId")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.HasIndex("PetId");
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b.HasIndex("SkillId");
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b.ToTable("PetSkills");
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});
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modelBuilder.Entity("PetCompanion.Models.PetStats", b =>
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{
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b.Property<string>("PetId")
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.HasColumnType("TEXT");
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b.Property<int>("Agility")
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.HasColumnType("INTEGER");
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b.Property<int>("Charisma")
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.HasColumnType("INTEGER");
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b.Property<int>("Intelligence")
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.HasColumnType("INTEGER");
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b.Property<int>("Luck")
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.HasColumnType("INTEGER");
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b.Property<int>("MaxCharisma")
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.HasColumnType("INTEGER");
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b.Property<int>("MaxIntelligence")
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.HasColumnType("INTEGER");
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b.Property<int>("MaxStrength")
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.HasColumnType("INTEGER");
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b.Property<int>("Perception")
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.HasColumnType("INTEGER");
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b.Property<int>("Strength")
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.HasColumnType("INTEGER");
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b.HasKey("PetId");
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b.ToTable("PetStats");
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});
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modelBuilder.Entity("PetCompanion.Models.Resources", b =>
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{
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b.Property<string>("PetId")
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.HasColumnType("TEXT");
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b.Property<int>("Food")
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.HasColumnType("INTEGER");
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b.Property<int>("Gold")
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.HasColumnType("INTEGER");
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b.Property<int>("Junk")
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.HasColumnType("INTEGER");
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b.Property<int>("Wisdom")
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.HasColumnType("INTEGER");
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b.HasKey("PetId");
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b.ToTable("Resources");
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});
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modelBuilder.Entity("PetCompanion.Models.Skill", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<string>("Description")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Icon")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Name")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("PointsCost")
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.HasColumnType("INTEGER");
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b.PrimitiveCollection<string>("SkillsIdRequired")
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.HasColumnType("TEXT");
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b.Property<int>("Type")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.ToTable("Skills");
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b.HasData(
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new
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{
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Id = 1,
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Description = "Increases maximum health of your pet, making it more resilient.",
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Icon = "❤",
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Name = "Vitality Mastery",
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PointsCost = 1,
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Type = 0
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},
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new
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{
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Id = 2,
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Description = "Increases maximum intelligence of your pet, improving its learning capabilities.",
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Icon = "🧠",
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Name = "Mind Enhancement",
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PointsCost = 1,
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Type = 0
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},
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new
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{
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Id = 3,
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Description = "Increases maximum strength of your pet, making it more powerful.",
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Icon = "💪",
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Name = "Strength Training",
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PointsCost = 1,
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Type = 0
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},
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new
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{
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Id = 4,
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Description = "Increases maximum charisma of your pet, making it more charming.",
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Icon = "🎭",
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Name = "Charisma Boost",
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PointsCost = 1,
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Type = 0
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},
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new
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{
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Id = 5,
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Description = "Increases luck of your pet, making it more fortunate to find rare items.",
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Icon = "🍀",
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Name = "Luck of the Draw",
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PointsCost = 1,
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SkillsIdRequired = "[4]",
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Type = 0
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},
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new
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{
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Id = 6,
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Description = "Increases agility of your pet, making it faster in combat.",
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Icon = "🏃",
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Name = "Agility Training",
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PointsCost = 1,
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SkillsIdRequired = "[3]",
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Type = 0
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},
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new
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{
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Id = 7,
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Description = "Increases perception of your pet, making it more aware of its surroundings.",
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Icon = "👀",
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Name = "Perception Boost",
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PointsCost = 1,
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SkillsIdRequired = "[2]",
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Type = 0
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});
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});
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modelBuilder.Entity("PetCompanion.Models.SkillEffect", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<string>("Effect")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("SkillId")
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.HasColumnType("INTEGER");
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b.Property<int>("Tier")
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.HasColumnType("INTEGER");
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b.Property<decimal>("Value")
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.HasIndex("SkillId");
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b.ToTable("SkillEffects");
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b.HasData(
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new
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{
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Id = 1,
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Effect = "MaxHealth",
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SkillId = 1,
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Tier = 1,
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Value = 25m
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},
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new
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{
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Id = 2,
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Effect = "MaxHealth",
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SkillId = 1,
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Tier = 2,
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Value = 50m
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},
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new
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{
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Id = 3,
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Effect = "MaxHealth",
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SkillId = 1,
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Tier = 3,
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Value = 100m
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},
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new
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{
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Id = 4,
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Effect = "MaxIntelligence",
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SkillId = 2,
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Tier = 1,
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Value = 5m
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},
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new
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{
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Id = 5,
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Effect = "MaxIntelligence",
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SkillId = 2,
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Tier = 2,
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Value = 10m
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},
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new
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{
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||||
Id = 6,
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Effect = "MaxIntelligence",
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||||
SkillId = 2,
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Tier = 3,
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||||
Value = 20m
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||||
},
|
||||
new
|
||||
{
|
||||
Id = 7,
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||||
Effect = "MaxStrength",
|
||||
SkillId = 3,
|
||||
Tier = 1,
|
||||
Value = 5m
|
||||
},
|
||||
new
|
||||
{
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||||
Id = 8,
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||||
Effect = "MaxStrength",
|
||||
SkillId = 3,
|
||||
Tier = 2,
|
||||
Value = 10m
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||||
},
|
||||
new
|
||||
{
|
||||
Id = 9,
|
||||
Effect = "MaxStrength",
|
||||
SkillId = 3,
|
||||
Tier = 3,
|
||||
Value = 20m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 10,
|
||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 1,
|
||||
Value = 5m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 11,
|
||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 2,
|
||||
Value = 10m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 12,
|
||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 3,
|
||||
Value = 20m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 13,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 14,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 15,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 16,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 17,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 18,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 19,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 20,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 21,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.EquippedItem", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.GameItem", "GameItem")
|
||||
.WithMany()
|
||||
.HasForeignKey("GameItemId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithMany("EquippedItemsList")
|
||||
.HasForeignKey("PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameItem");
|
||||
|
||||
b.Navigation("Pet");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithOne("Inventory")
|
||||
.HasForeignKey("PetCompanion.Models.Inventory", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Pet");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.InventoryItem", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.GameItem", "GameItem")
|
||||
.WithMany()
|
||||
.HasForeignKey("GameItemId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("PetCompanion.Models.Inventory", null)
|
||||
.WithMany("Items")
|
||||
.HasForeignKey("InventoryId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameItem");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.PetSkill", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithMany("Skills")
|
||||
.HasForeignKey("PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("PetCompanion.Models.Skill", "Skill")
|
||||
.WithMany("PetSkills")
|
||||
.HasForeignKey("SkillId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Pet");
|
||||
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.PetStats", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", null)
|
||||
.WithOne("Stats")
|
||||
.HasForeignKey("PetCompanion.Models.PetStats", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Resources", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", null)
|
||||
.WithOne("Resources")
|
||||
.HasForeignKey("PetCompanion.Models.Resources", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.SkillEffect", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Skill", "Skill")
|
||||
.WithMany("Effects")
|
||||
.HasForeignKey("SkillId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
|
||||
{
|
||||
b.Navigation("Items");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
|
||||
{
|
||||
b.Navigation("EquippedItemsList");
|
||||
|
||||
b.Navigation("Inventory")
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Resources")
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Skills");
|
||||
|
||||
b.Navigation("Stats")
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Skill", b =>
|
||||
{
|
||||
b.Navigation("Effects");
|
||||
|
||||
b.Navigation("PetSkills");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
357
Migrations/20250202234056_InitialCreate.cs
Normal file
357
Migrations/20250202234056_InitialCreate.cs
Normal file
@@ -0,0 +1,357 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
#pragma warning disable CA1814 // Prefer jagged arrays over multidimensional
|
||||
|
||||
namespace PetCompanion.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class InitialCreate : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "GameItems",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
Name = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Type = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Rarity = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Description = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Price = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Effect = table.Column<string>(type: "TEXT", nullable: false),
|
||||
EquipTarget = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_GameItems", x => x.Id);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Pets",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Name = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Class = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Level = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Experience = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Health = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
MaxHealth = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
UserId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
IsDead = table.Column<bool>(type: "INTEGER", nullable: false),
|
||||
PetGatherAction = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
GatherActionSince = table.Column<DateTime>(type: "TEXT", nullable: false),
|
||||
PetBasicAction = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
BasicActionCooldown = table.Column<DateTime>(type: "TEXT", nullable: false),
|
||||
SkillPoints = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Pets", x => x.Id);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Skills",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
Name = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Description = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Type = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
PointsCost = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Icon = table.Column<string>(type: "TEXT", nullable: false),
|
||||
SkillsIdRequired = table.Column<string>(type: "TEXT", nullable: true)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Skills", x => x.Id);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "EquippedItems",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
PetId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
EquipTarget = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
GameItemId = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_EquippedItems", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_EquippedItems_GameItems_GameItemId",
|
||||
column: x => x.GameItemId,
|
||||
principalTable: "GameItems",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_EquippedItems_Pets_PetId",
|
||||
column: x => x.PetId,
|
||||
principalTable: "Pets",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Inventories",
|
||||
columns: table => new
|
||||
{
|
||||
PetId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Capacity = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Inventories", x => x.PetId);
|
||||
table.ForeignKey(
|
||||
name: "FK_Inventories_Pets_PetId",
|
||||
column: x => x.PetId,
|
||||
principalTable: "Pets",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "PetStats",
|
||||
columns: table => new
|
||||
{
|
||||
PetId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Intelligence = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Strength = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Charisma = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Luck = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Agility = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Perception = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
MaxIntelligence = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
MaxStrength = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
MaxCharisma = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_PetStats", x => x.PetId);
|
||||
table.ForeignKey(
|
||||
name: "FK_PetStats_Pets_PetId",
|
||||
column: x => x.PetId,
|
||||
principalTable: "Pets",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Resources",
|
||||
columns: table => new
|
||||
{
|
||||
PetId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Wisdom = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Gold = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Food = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Junk = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Resources", x => x.PetId);
|
||||
table.ForeignKey(
|
||||
name: "FK_Resources_Pets_PetId",
|
||||
column: x => x.PetId,
|
||||
principalTable: "Pets",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "PetSkills",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
PetId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
SkillId = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
CurrentTier = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_PetSkills", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_PetSkills_Pets_PetId",
|
||||
column: x => x.PetId,
|
||||
principalTable: "Pets",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_PetSkills_Skills_SkillId",
|
||||
column: x => x.SkillId,
|
||||
principalTable: "Skills",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "SkillEffects",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
SkillId = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Tier = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Effect = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Value = table.Column<decimal>(type: "TEXT", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_SkillEffects", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_SkillEffects_Skills_SkillId",
|
||||
column: x => x.SkillId,
|
||||
principalTable: "Skills",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "InventoryItems",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
InventoryId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
GameItemId = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Quantity = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_InventoryItems", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_InventoryItems_GameItems_GameItemId",
|
||||
column: x => x.GameItemId,
|
||||
principalTable: "GameItems",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_InventoryItems_Inventories_InventoryId",
|
||||
column: x => x.InventoryId,
|
||||
principalTable: "Inventories",
|
||||
principalColumn: "PetId",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.InsertData(
|
||||
table: "Skills",
|
||||
columns: new[] { "Id", "Description", "Icon", "Name", "PointsCost", "SkillsIdRequired", "Type" },
|
||||
values: new object[,]
|
||||
{
|
||||
{ 1, "Increases maximum health of your pet, making it more resilient.", "❤", "Vitality Mastery", 1, null, 0 },
|
||||
{ 2, "Increases maximum intelligence of your pet, improving its learning capabilities.", "🧠", "Mind Enhancement", 1, null, 0 },
|
||||
{ 3, "Increases maximum strength of your pet, making it more powerful.", "💪", "Strength Training", 1, null, 0 },
|
||||
{ 4, "Increases maximum charisma of your pet, making it more charming.", "🎭", "Charisma Boost", 1, null, 0 },
|
||||
{ 5, "Increases luck of your pet, making it more fortunate to find rare items.", "🍀", "Luck of the Draw", 1, "[4]", 0 },
|
||||
{ 6, "Increases agility of your pet, making it faster in combat.", "🏃", "Agility Training", 1, "[3]", 0 },
|
||||
{ 7, "Increases perception of your pet, making it more aware of its surroundings.", "👀", "Perception Boost", 1, "[2]", 0 }
|
||||
});
|
||||
|
||||
migrationBuilder.InsertData(
|
||||
table: "SkillEffects",
|
||||
columns: new[] { "Id", "Effect", "SkillId", "Tier", "Value" },
|
||||
values: new object[,]
|
||||
{
|
||||
{ 1, "MaxHealth", 1, 1, 25m },
|
||||
{ 2, "MaxHealth", 1, 2, 50m },
|
||||
{ 3, "MaxHealth", 1, 3, 100m },
|
||||
{ 4, "MaxIntelligence", 2, 1, 5m },
|
||||
{ 5, "MaxIntelligence", 2, 2, 10m },
|
||||
{ 6, "MaxIntelligence", 2, 3, 20m },
|
||||
{ 7, "MaxStrength", 3, 1, 5m },
|
||||
{ 8, "MaxStrength", 3, 2, 10m },
|
||||
{ 9, "MaxStrength", 3, 3, 20m },
|
||||
{ 10, "MaxCharisma", 4, 1, 5m },
|
||||
{ 11, "MaxCharisma", 4, 2, 10m },
|
||||
{ 12, "MaxCharisma", 4, 3, 20m },
|
||||
{ 13, "Luck", 5, 1, 1m },
|
||||
{ 14, "Luck", 5, 2, 2m },
|
||||
{ 15, "Luck", 5, 3, 3m },
|
||||
{ 16, "Agility", 6, 1, 1m },
|
||||
{ 17, "Agility", 6, 2, 2m },
|
||||
{ 18, "Agility", 6, 3, 3m },
|
||||
{ 19, "Perception", 7, 1, 1m },
|
||||
{ 20, "Perception", 7, 2, 2m },
|
||||
{ 21, "Perception", 7, 3, 3m }
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_EquippedItems_GameItemId",
|
||||
table: "EquippedItems",
|
||||
column: "GameItemId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_EquippedItems_PetId",
|
||||
table: "EquippedItems",
|
||||
column: "PetId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_InventoryItems_GameItemId",
|
||||
table: "InventoryItems",
|
||||
column: "GameItemId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_InventoryItems_InventoryId",
|
||||
table: "InventoryItems",
|
||||
column: "InventoryId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_PetSkills_PetId",
|
||||
table: "PetSkills",
|
||||
column: "PetId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_PetSkills_SkillId",
|
||||
table: "PetSkills",
|
||||
column: "SkillId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SkillEffects_SkillId",
|
||||
table: "SkillEffects",
|
||||
column: "SkillId");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "EquippedItems");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "InventoryItems");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "PetSkills");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "PetStats");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Resources");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "SkillEffects");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "GameItems");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Inventories");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Skills");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Pets");
|
||||
}
|
||||
}
|
||||
}
|
674
Migrations/ApplicationDbContextModelSnapshot.cs
Normal file
674
Migrations/ApplicationDbContextModelSnapshot.cs
Normal file
@@ -0,0 +1,674 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using PetCompanion.Data;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace PetCompanion.Migrations
|
||||
{
|
||||
[DbContext(typeof(ApplicationDbContext))]
|
||||
partial class ApplicationDbContextModelSnapshot : ModelSnapshot
|
||||
{
|
||||
protected override void BuildModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "9.0.1");
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.EquippedItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("EquipTarget")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("GameItemId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("PetId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameItemId");
|
||||
|
||||
b.HasIndex("PetId");
|
||||
|
||||
b.ToTable("EquippedItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.GameItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Description")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Effect")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("EquipTarget")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Name")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Price")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Rarity")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Type")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("GameItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
|
||||
{
|
||||
b.Property<string>("PetId")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Capacity")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("PetId");
|
||||
|
||||
b.ToTable("Inventories");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.InventoryItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("GameItemId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("InventoryId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Quantity")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("GameItemId");
|
||||
|
||||
b.HasIndex("InventoryId");
|
||||
|
||||
b.ToTable("InventoryItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
|
||||
{
|
||||
b.Property<string>("Id")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<DateTime>("BasicActionCooldown")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Class")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Experience")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("GatherActionSince")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Health")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsDead")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Level")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("MaxHealth")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Name")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("PetBasicAction")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("PetGatherAction")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SkillPoints")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("UserId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Pets");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.PetSkill", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("CurrentTier")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("PetId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("SkillId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("PetId");
|
||||
|
||||
b.HasIndex("SkillId");
|
||||
|
||||
b.ToTable("PetSkills");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.PetStats", b =>
|
||||
{
|
||||
b.Property<string>("PetId")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Agility")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Charisma")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Intelligence")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Luck")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("MaxCharisma")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("MaxIntelligence")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("MaxStrength")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Perception")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Strength")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("PetId");
|
||||
|
||||
b.ToTable("PetStats");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Resources", b =>
|
||||
{
|
||||
b.Property<string>("PetId")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Food")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Gold")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Junk")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Wisdom")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("PetId");
|
||||
|
||||
b.ToTable("Resources");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Skill", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Description")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Icon")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Name")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("PointsCost")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.PrimitiveCollection<string>("SkillsIdRequired")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("Type")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("Skills");
|
||||
|
||||
b.HasData(
|
||||
new
|
||||
{
|
||||
Id = 1,
|
||||
Description = "Increases maximum health of your pet, making it more resilient.",
|
||||
Icon = "❤",
|
||||
Name = "Vitality Mastery",
|
||||
PointsCost = 1,
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 2,
|
||||
Description = "Increases maximum intelligence of your pet, improving its learning capabilities.",
|
||||
Icon = "🧠",
|
||||
Name = "Mind Enhancement",
|
||||
PointsCost = 1,
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 3,
|
||||
Description = "Increases maximum strength of your pet, making it more powerful.",
|
||||
Icon = "💪",
|
||||
Name = "Strength Training",
|
||||
PointsCost = 1,
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 4,
|
||||
Description = "Increases maximum charisma of your pet, making it more charming.",
|
||||
Icon = "🎭",
|
||||
Name = "Charisma Boost",
|
||||
PointsCost = 1,
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 5,
|
||||
Description = "Increases luck of your pet, making it more fortunate to find rare items.",
|
||||
Icon = "🍀",
|
||||
Name = "Luck of the Draw",
|
||||
PointsCost = 1,
|
||||
SkillsIdRequired = "[4]",
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 6,
|
||||
Description = "Increases agility of your pet, making it faster in combat.",
|
||||
Icon = "🏃",
|
||||
Name = "Agility Training",
|
||||
PointsCost = 1,
|
||||
SkillsIdRequired = "[3]",
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 7,
|
||||
Description = "Increases perception of your pet, making it more aware of its surroundings.",
|
||||
Icon = "👀",
|
||||
Name = "Perception Boost",
|
||||
PointsCost = 1,
|
||||
SkillsIdRequired = "[2]",
|
||||
Type = 0
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.SkillEffect", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Effect")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("SkillId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Tier")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<decimal>("Value")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("SkillId");
|
||||
|
||||
b.ToTable("SkillEffects");
|
||||
|
||||
b.HasData(
|
||||
new
|
||||
{
|
||||
Id = 1,
|
||||
Effect = "MaxHealth",
|
||||
SkillId = 1,
|
||||
Tier = 1,
|
||||
Value = 25m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 2,
|
||||
Effect = "MaxHealth",
|
||||
SkillId = 1,
|
||||
Tier = 2,
|
||||
Value = 50m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 3,
|
||||
Effect = "MaxHealth",
|
||||
SkillId = 1,
|
||||
Tier = 3,
|
||||
Value = 100m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 4,
|
||||
Effect = "MaxIntelligence",
|
||||
SkillId = 2,
|
||||
Tier = 1,
|
||||
Value = 5m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 5,
|
||||
Effect = "MaxIntelligence",
|
||||
SkillId = 2,
|
||||
Tier = 2,
|
||||
Value = 10m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 6,
|
||||
Effect = "MaxIntelligence",
|
||||
SkillId = 2,
|
||||
Tier = 3,
|
||||
Value = 20m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 7,
|
||||
Effect = "MaxStrength",
|
||||
SkillId = 3,
|
||||
Tier = 1,
|
||||
Value = 5m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 8,
|
||||
Effect = "MaxStrength",
|
||||
SkillId = 3,
|
||||
Tier = 2,
|
||||
Value = 10m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 9,
|
||||
Effect = "MaxStrength",
|
||||
SkillId = 3,
|
||||
Tier = 3,
|
||||
Value = 20m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 10,
|
||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 1,
|
||||
Value = 5m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 11,
|
||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 2,
|
||||
Value = 10m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 12,
|
||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 3,
|
||||
Value = 20m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 13,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 14,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 15,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 16,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 17,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 18,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 19,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 20,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 21,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.EquippedItem", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.GameItem", "GameItem")
|
||||
.WithMany()
|
||||
.HasForeignKey("GameItemId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithMany("EquippedItemsList")
|
||||
.HasForeignKey("PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameItem");
|
||||
|
||||
b.Navigation("Pet");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithOne("Inventory")
|
||||
.HasForeignKey("PetCompanion.Models.Inventory", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Pet");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.InventoryItem", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.GameItem", "GameItem")
|
||||
.WithMany()
|
||||
.HasForeignKey("GameItemId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("PetCompanion.Models.Inventory", null)
|
||||
.WithMany("Items")
|
||||
.HasForeignKey("InventoryId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameItem");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.PetSkill", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithMany("Skills")
|
||||
.HasForeignKey("PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("PetCompanion.Models.Skill", "Skill")
|
||||
.WithMany("PetSkills")
|
||||
.HasForeignKey("SkillId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Pet");
|
||||
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.PetStats", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", null)
|
||||
.WithOne("Stats")
|
||||
.HasForeignKey("PetCompanion.Models.PetStats", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Resources", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", null)
|
||||
.WithOne("Resources")
|
||||
.HasForeignKey("PetCompanion.Models.Resources", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.SkillEffect", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Skill", "Skill")
|
||||
.WithMany("Effects")
|
||||
.HasForeignKey("SkillId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
|
||||
{
|
||||
b.Navigation("Items");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
|
||||
{
|
||||
b.Navigation("EquippedItemsList");
|
||||
|
||||
b.Navigation("Inventory")
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Resources")
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Skills");
|
||||
|
||||
b.Navigation("Stats")
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Skill", b =>
|
||||
{
|
||||
b.Navigation("Effects");
|
||||
|
||||
b.Navigation("PetSkills");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user