not working inventory :c
This commit is contained in:
@@ -15,6 +15,10 @@ namespace PetCompanion.Data
|
||||
public DbSet<Skill> Skills { get; set; }
|
||||
public DbSet<SkillEffect> SkillEffects { get; set; }
|
||||
public DbSet<PetSkill> PetSkills { get; set; }
|
||||
public DbSet<GameItem> GameItems { get; set; }
|
||||
public DbSet<Inventory> Inventories { get; set; }
|
||||
public DbSet<InventoryItem> InventoryItems { get; set; }
|
||||
public DbSet<EquippedItem> EquippedItems { get; set; }
|
||||
|
||||
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
||||
{
|
||||
@@ -48,11 +52,44 @@ namespace PetCompanion.Data
|
||||
.WithMany(s => s.Effects)
|
||||
.HasForeignKey(se => se.SkillId);
|
||||
|
||||
modelBuilder.Entity<InventoryItem>()
|
||||
.HasOne<Inventory>()
|
||||
.WithMany(i => i.Items)
|
||||
.HasForeignKey(ii => ii.InventoryId);
|
||||
|
||||
modelBuilder.Entity<InventoryItem>()
|
||||
.HasOne(ii => ii.GameItem);
|
||||
|
||||
modelBuilder.Entity<EquippedItem>()
|
||||
.HasOne(e => e.Pet)
|
||||
.WithMany(p => p.EquippedItemsList)
|
||||
.HasForeignKey(e => e.PetId);
|
||||
|
||||
modelBuilder.Entity<EquippedItem>()
|
||||
.HasOne(e => e.GameItem)
|
||||
.WithMany()
|
||||
.HasForeignKey(e => e.GameItemId);
|
||||
|
||||
// Seed initial skills
|
||||
var skills = SkillsData.GetInitialSkills();
|
||||
foreach (var skill in skills)
|
||||
var skillWithoutEffects = SkillsData.GetInitialSkills().Select(s => new Skill
|
||||
{
|
||||
Id = s.Id,
|
||||
Name = s.Name,
|
||||
Type = s.Type,
|
||||
Description = s.Description,
|
||||
PointsCost = s.PointsCost,
|
||||
Icon = s.Icon,
|
||||
SkillsIdRequired = s.SkillsIdRequired
|
||||
}).ToList();
|
||||
|
||||
foreach (var skill in skillWithoutEffects)
|
||||
{
|
||||
modelBuilder.Entity<Skill>().HasData(skill);
|
||||
}
|
||||
|
||||
foreach (var skill in skills)
|
||||
{
|
||||
foreach (var effect in skill.Effects)
|
||||
{
|
||||
modelBuilder.Entity<SkillEffect>().HasData(effect);
|
||||
|
Reference in New Issue
Block a user