Refactor skill allocation to upgrade; implement skill requirements and resource checks; remove experience from Pet model; update README for skill tree progress

This commit is contained in:
2025-02-08 22:46:19 -03:00
parent f553196ca0
commit 653cc451d2
13 changed files with 723 additions and 355 deletions

View File

@@ -23,16 +23,29 @@ namespace PetCompanion.Services
return _petSkillRepository.GetPetSkills(petId);
}
public PetSkill AllocateSkillPoint(string petId, string userId, int skillId)
public PetSkill UpgradeSkill(string petId, string userId, int skillId)
{
var pet = _petRepository.GetPetById(petId, userId);
if (pet == null)
throw new Exception("Pet not found");
if (pet.SkillPoints <= 0)
throw new Exception("No skill points available");
var skill = _petSkillRepository.GetSkill(skillId);
if (skill == null)
throw new Exception("Skill not found");
foreach (var req in skill.SkillRequirements)
{
if (req.Resource.ToLower() == "wisdom" && pet.Resources.Wisdom < req.Cost)
throw new Exception("Insufficient resources");
if (req.Resource.ToLower() == "food" && pet.Resources.Food < req.Cost)
throw new Exception("Insufficient resources");
if (req.Resource.ToLower() == "gold" && pet.Resources.Gold < req.Cost)
throw new Exception("Insufficient resources");
if (req.Resource.ToLower() == "junk" && pet.Resources.Junk < req.Cost)
throw new Exception("Insufficient resources");
}
var skills = _petSkillRepository.GetPetSkills(petId);
var existingSkill = skills.FirstOrDefault(s => s.SkillId == skillId);
@@ -46,7 +59,7 @@ namespace PetCompanion.Services
}
else
{
if (!skill.SkillsIdRequired.TrueForAll(ni => pet.Skills.Any(s => s.SkillId == ni)))
if (!skill.SkillsIdRequired?.TrueForAll(ni => pet.Skills.Any(s => s.SkillId == ni)) ?? false)
{
throw new Exception("Missing required skill");
}
@@ -60,7 +73,14 @@ namespace PetCompanion.Services
_petSkillRepository.SavePetSkill(existingSkill);
}
pet.SkillPoints--;
foreach (var req in skill.SkillRequirements)
{
if (req.Resource.ToLower() == "wisdom") pet.Resources.Wisdom -= req.Cost;
if (req.Resource.ToLower() == "food") pet.Resources.Food -= req.Cost;
if (req.Resource.ToLower() == "gold") pet.Resources.Gold -= req.Cost;
if (req.Resource.ToLower() == "junk") pet.Resources.Junk -= req.Cost;
}
_petRepository.UpdatePet(pet);
return existingSkill;