Refactor skill allocation to upgrade; implement skill requirements and resource checks; remove experience from Pet model; update README for skill tree progress
This commit is contained in:
@@ -12,7 +12,6 @@ namespace PetCompanion.Models
|
||||
public PetStats Stats { get; set; }
|
||||
public Resources Resources { get; set; }
|
||||
public int Level { get; set; }
|
||||
public int Experience { get; set; }
|
||||
public int Health { get; set; }
|
||||
public int MaxHealth { get; set; }
|
||||
public string UserId { get; set; }
|
||||
@@ -24,8 +23,6 @@ namespace PetCompanion.Models
|
||||
public PetBasicAction PetBasicAction { get; set; }
|
||||
public DateTime BasicActionCooldown { get; set; }
|
||||
|
||||
public int SkillPoints { get; set; } = 2;
|
||||
|
||||
public virtual ICollection<PetSkill> Skills { get; set; } = new List<PetSkill>();
|
||||
public virtual Inventory Inventory { get; set; }
|
||||
public virtual ICollection<EquippedItem> EquippedItemsList { get; set; } = new List<EquippedItem>();
|
||||
|
||||
Reference in New Issue
Block a user