Refactor skill allocation to upgrade; implement skill requirements and resource checks; remove experience from Pet model; update README for skill tree progress
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@@ -12,7 +12,6 @@ namespace PetCompanion.Models
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public PetStats Stats { get; set; }
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public Resources Resources { get; set; }
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public int Level { get; set; }
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public int Experience { get; set; }
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public int Health { get; set; }
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public int MaxHealth { get; set; }
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public string UserId { get; set; }
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@@ -24,8 +23,6 @@ namespace PetCompanion.Models
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public PetBasicAction PetBasicAction { get; set; }
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public DateTime BasicActionCooldown { get; set; }
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public int SkillPoints { get; set; } = 2;
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public virtual ICollection<PetSkill> Skills { get; set; } = new List<PetSkill>();
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public virtual Inventory Inventory { get; set; }
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public virtual ICollection<EquippedItem> EquippedItemsList { get; set; } = new List<EquippedItem>();
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@@ -1,4 +1,5 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text.Json.Serialization;
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namespace PetCompanion.Models
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@@ -23,16 +24,30 @@ namespace PetCompanion.Models
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public string Name { get; set; }
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public string Description { get; set; }
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public SkillType Type { get; set; }
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public int PointsCost { get; set; }
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public string Icon { get; set; }
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public List<int>? SkillsIdRequired { get; set; }
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public virtual ICollection<SkillRequirement> SkillRequirements { get; set; }
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public virtual ICollection<SkillEffect> Effects { get; set; }
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[JsonIgnore]
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public virtual ICollection<PetSkill> PetSkills { get; set; }
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}
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public class SkillRequirement
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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[Key]
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public int Id { get; set; }
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public int SkillId { get; set; }
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public string Resource { get; set; }
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public int Cost { get; set; }
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[JsonIgnore]
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public virtual Skill Skill { get; set; }
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}
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public class SkillEffect
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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[Key]
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public int Id { get; set; }
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public int SkillId { get; set; }
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