Refactor skill allocation to upgrade; implement skill requirements and resource checks; remove experience from Pet model; update README for skill tree progress
This commit is contained in:
@@ -105,9 +105,6 @@ namespace PetCompanion.Migrations
|
||||
b.Property<int>("Class")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Experience")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("GatherActionSince")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
@@ -133,9 +130,6 @@ namespace PetCompanion.Migrations
|
||||
b.Property<int>("PetGatherAction")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SkillPoints")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("UserId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
@@ -247,9 +241,6 @@ namespace PetCompanion.Migrations
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("PointsCost")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.PrimitiveCollection<string>("SkillsIdRequired")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
@@ -267,7 +258,6 @@ namespace PetCompanion.Migrations
|
||||
Description = "Increases maximum health of your pet, making it more resilient.",
|
||||
Icon = "❤",
|
||||
Name = "Vitality Mastery",
|
||||
PointsCost = 1,
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
@@ -276,7 +266,6 @@ namespace PetCompanion.Migrations
|
||||
Description = "Increases maximum intelligence of your pet, improving its learning capabilities.",
|
||||
Icon = "🧠",
|
||||
Name = "Mind Enhancement",
|
||||
PointsCost = 1,
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
@@ -285,7 +274,6 @@ namespace PetCompanion.Migrations
|
||||
Description = "Increases maximum strength of your pet, making it more powerful.",
|
||||
Icon = "💪",
|
||||
Name = "Strength Training",
|
||||
PointsCost = 1,
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
@@ -294,7 +282,6 @@ namespace PetCompanion.Migrations
|
||||
Description = "Increases maximum charisma of your pet, making it more charming.",
|
||||
Icon = "🎭",
|
||||
Name = "Charisma Boost",
|
||||
PointsCost = 1,
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
@@ -303,7 +290,6 @@ namespace PetCompanion.Migrations
|
||||
Description = "Increases luck of your pet, making it more fortunate to find rare items.",
|
||||
Icon = "🍀",
|
||||
Name = "Luck of the Draw",
|
||||
PointsCost = 1,
|
||||
SkillsIdRequired = "[4]",
|
||||
Type = 0
|
||||
},
|
||||
@@ -313,7 +299,6 @@ namespace PetCompanion.Migrations
|
||||
Description = "Increases agility of your pet, making it faster in combat.",
|
||||
Icon = "🏃",
|
||||
Name = "Agility Training",
|
||||
PointsCost = 1,
|
||||
SkillsIdRequired = "[3]",
|
||||
Type = 0
|
||||
},
|
||||
@@ -323,9 +308,17 @@ namespace PetCompanion.Migrations
|
||||
Description = "Increases perception of your pet, making it more aware of its surroundings.",
|
||||
Icon = "👀",
|
||||
Name = "Perception Boost",
|
||||
PointsCost = 1,
|
||||
SkillsIdRequired = "[2]",
|
||||
Type = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 8,
|
||||
Description = "Increases the amount of resources gathered by your pet.",
|
||||
Icon = "📦",
|
||||
Name = "Resourcefulness",
|
||||
SkillsIdRequired = "[5,6,7]",
|
||||
Type = 1
|
||||
});
|
||||
});
|
||||
|
||||
@@ -522,6 +515,153 @@ namespace PetCompanion.Migrations
|
||||
SkillId = 7,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 22,
|
||||
Effect = "Resourcefulness",
|
||||
SkillId = 8,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 23,
|
||||
Effect = "Resourcefulness",
|
||||
SkillId = 8,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 24,
|
||||
Effect = "Resourcefulness",
|
||||
SkillId = 8,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.SkillRequirement", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Cost")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Resource")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("SkillId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("SkillId");
|
||||
|
||||
b.ToTable("SkillRequirement");
|
||||
|
||||
b.HasData(
|
||||
new
|
||||
{
|
||||
Id = 1,
|
||||
Cost = 100,
|
||||
Resource = "Wisdom",
|
||||
SkillId = 1
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 2,
|
||||
Cost = 150,
|
||||
Resource = "Food",
|
||||
SkillId = 1
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 3,
|
||||
Cost = 150,
|
||||
Resource = "Wisdom",
|
||||
SkillId = 2
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 4,
|
||||
Cost = 100,
|
||||
Resource = "Gold",
|
||||
SkillId = 3
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 5,
|
||||
Cost = 150,
|
||||
Resource = "Food",
|
||||
SkillId = 3
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 6,
|
||||
Cost = 200,
|
||||
Resource = "Wisdom",
|
||||
SkillId = 4
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 7,
|
||||
Cost = 200,
|
||||
Resource = "Gold",
|
||||
SkillId = 5
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 8,
|
||||
Cost = 200,
|
||||
Resource = "Gold",
|
||||
SkillId = 6
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 9,
|
||||
Cost = 100,
|
||||
Resource = "Gold",
|
||||
SkillId = 7
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 10,
|
||||
Cost = 100,
|
||||
Resource = "Junk",
|
||||
SkillId = 7
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 11,
|
||||
Cost = 500,
|
||||
Resource = "Gold",
|
||||
SkillId = 8
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 12,
|
||||
Cost = 500,
|
||||
Resource = "Junk",
|
||||
SkillId = 8
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 13,
|
||||
Cost = 300,
|
||||
Resource = "Wisdom",
|
||||
SkillId = 8
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 14,
|
||||
Cost = 300,
|
||||
Resource = "Food",
|
||||
SkillId = 8
|
||||
});
|
||||
});
|
||||
|
||||
@@ -603,6 +743,17 @@ namespace PetCompanion.Migrations
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.SkillRequirement", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Skill", "Skill")
|
||||
.WithMany("SkillRequirements")
|
||||
.HasForeignKey("SkillId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
|
||||
{
|
||||
b.Navigation("EquippedItemsList");
|
||||
@@ -624,6 +775,8 @@ namespace PetCompanion.Migrations
|
||||
b.Navigation("Effects");
|
||||
|
||||
b.Navigation("PetSkills");
|
||||
|
||||
b.Navigation("SkillRequirements");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user