Add action gathering functionality: implement ActionGathered model and repository, update Pet model and services, and enhance GameItemsRepository with item retrieval methods.

This commit is contained in:
2025-02-09 21:22:52 -03:00
parent 653cc451d2
commit 215d4ecb72
18 changed files with 481 additions and 41 deletions

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@@ -16,32 +16,5 @@ namespace PetCompanion.Services
{
return _petClassRepository.GetAllPetClassesInfo();
}
public Resources CalculateGatheredResources(PetStats stats, int petLevel, PetActionGather action, DateTime actionSince)
{
var timeElapsed = (DateTime.UtcNow - actionSince).TotalHours;
var resources = new Resources();
if (action == PetActionGather.IDLE)
return resources;
var baseRate = timeElapsed * 0.5 + petLevel; // Base rate per hour
resources.Junk = (int)(baseRate * 2);
switch (action)
{
case PetActionGather.GATHERING_WISDOM:
resources.Wisdom = (int)(baseRate * (stats.Intelligence * 2));
break;
case PetActionGather.GATHERING_GOLD:
resources.Gold = (int)(baseRate * (stats.Charisma * 2));
break;
case PetActionGather.GATHERING_FOOD:
resources.Food = (int)(baseRate * (stats.Strength * 1.5));
break;
}
return resources;
}
}
}