Add action gathering functionality: implement ActionGathered model and repository, update Pet model and services, and enhance GameItemsRepository with item retrieval methods.
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@@ -16,32 +16,5 @@ namespace PetCompanion.Services
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{
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return _petClassRepository.GetAllPetClassesInfo();
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}
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public Resources CalculateGatheredResources(PetStats stats, int petLevel, PetActionGather action, DateTime actionSince)
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{
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var timeElapsed = (DateTime.UtcNow - actionSince).TotalHours;
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var resources = new Resources();
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if (action == PetActionGather.IDLE)
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return resources;
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var baseRate = timeElapsed * 0.5 + petLevel; // Base rate per hour
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resources.Junk = (int)(baseRate * 2);
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switch (action)
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{
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case PetActionGather.GATHERING_WISDOM:
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resources.Wisdom = (int)(baseRate * (stats.Intelligence * 2));
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break;
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case PetActionGather.GATHERING_GOLD:
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resources.Gold = (int)(baseRate * (stats.Charisma * 2));
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break;
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case PetActionGather.GATHERING_FOOD:
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resources.Food = (int)(baseRate * (stats.Strength * 1.5));
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break;
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}
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return resources;
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}
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}
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}
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