Add action gathering functionality: implement ActionGathered model and repository, update Pet model and services, and enhance GameItemsRepository with item retrieval methods.
This commit is contained in:
834
Migrations/20250209234852_InitialCreate.Designer.cs
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834
Migrations/20250209234852_InitialCreate.Designer.cs
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@@ -0,0 +1,834 @@
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// <auto-generated />
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using System;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
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using PetCompanion.Data;
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#nullable disable
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namespace PetCompanion.Migrations
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{
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[DbContext(typeof(ApplicationDbContext))]
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[Migration("20250209234852_InitialCreate")]
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partial class InitialCreate
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{
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/// <inheritdoc />
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder.HasAnnotation("ProductVersion", "9.0.1");
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modelBuilder.Entity("PetCompanion.Models.ActionGathered", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<int>("Amount")
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.HasColumnType("INTEGER");
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b.Property<int?>("ItemId")
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.HasColumnType("INTEGER");
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b.Property<string>("PetId")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Resource")
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.HasIndex("ItemId");
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b.HasIndex("PetId");
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b.ToTable("ActionGathered");
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});
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modelBuilder.Entity("PetCompanion.Models.EquippedItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<int>("EquipTarget")
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.HasColumnType("INTEGER");
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b.Property<int>("GameItemId")
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.HasColumnType("INTEGER");
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b.Property<string>("PetId")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.HasIndex("GameItemId");
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b.HasIndex("PetId");
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b.ToTable("EquippedItems");
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});
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modelBuilder.Entity("PetCompanion.Models.GameItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<string>("Description")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Effect")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("EquipTarget")
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.HasColumnType("INTEGER");
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b.Property<string>("Name")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("Price")
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.HasColumnType("INTEGER");
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b.Property<int>("Rarity")
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.HasColumnType("INTEGER");
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b.Property<int>("Type")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.ToTable("GameItems");
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});
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modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
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{
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b.Property<string>("PetId")
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.HasColumnType("TEXT");
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b.Property<int>("Capacity")
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.HasColumnType("INTEGER");
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b.PrimitiveCollection<string>("Items")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("PetId");
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b.ToTable("Inventories");
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});
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modelBuilder.Entity("PetCompanion.Models.Pet", b =>
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{
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b.Property<string>("Id")
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.HasColumnType("TEXT");
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b.Property<DateTime>("BasicActionCooldown")
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.HasColumnType("TEXT");
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b.Property<int>("Class")
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.HasColumnType("INTEGER");
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b.Property<DateTime>("GatherActionSince")
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.HasColumnType("TEXT");
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b.Property<int>("Health")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsDead")
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.HasColumnType("INTEGER");
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b.Property<int>("Level")
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.HasColumnType("INTEGER");
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b.Property<int>("MaxHealth")
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.HasColumnType("INTEGER");
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b.Property<string>("Name")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("PetBasicAction")
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.HasColumnType("INTEGER");
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b.Property<int>("PetGatherAction")
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.HasColumnType("INTEGER");
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b.Property<string>("UserId")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.ToTable("Pets");
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});
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modelBuilder.Entity("PetCompanion.Models.PetSkill", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<int>("CurrentTier")
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.HasColumnType("INTEGER");
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b.Property<string>("PetId")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("SkillId")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.HasIndex("PetId");
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b.HasIndex("SkillId");
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b.ToTable("PetSkills");
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});
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modelBuilder.Entity("PetCompanion.Models.PetStats", b =>
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{
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b.Property<string>("PetId")
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.HasColumnType("TEXT");
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b.Property<int>("Agility")
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.HasColumnType("INTEGER");
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b.Property<int>("Charisma")
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.HasColumnType("INTEGER");
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b.Property<int>("Intelligence")
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.HasColumnType("INTEGER");
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b.Property<int>("Luck")
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.HasColumnType("INTEGER");
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b.Property<int>("MaxCharisma")
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.HasColumnType("INTEGER");
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b.Property<int>("MaxIntelligence")
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.HasColumnType("INTEGER");
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b.Property<int>("MaxStrength")
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.HasColumnType("INTEGER");
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b.Property<int>("Perception")
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.HasColumnType("INTEGER");
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b.Property<int>("Strength")
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.HasColumnType("INTEGER");
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b.HasKey("PetId");
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b.ToTable("PetStats");
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});
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modelBuilder.Entity("PetCompanion.Models.Resources", b =>
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{
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b.Property<string>("PetId")
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.HasColumnType("TEXT");
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b.Property<int>("Food")
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.HasColumnType("INTEGER");
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b.Property<int>("Gold")
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.HasColumnType("INTEGER");
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b.Property<int>("Junk")
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.HasColumnType("INTEGER");
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b.Property<int>("Wisdom")
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.HasColumnType("INTEGER");
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b.HasKey("PetId");
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b.ToTable("Resources");
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});
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modelBuilder.Entity("PetCompanion.Models.Skill", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<string>("Description")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Icon")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Name")
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.IsRequired()
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.HasColumnType("TEXT");
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b.PrimitiveCollection<string>("SkillsIdRequired")
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.HasColumnType("TEXT");
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b.Property<int>("Type")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.ToTable("Skills");
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b.HasData(
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new
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{
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Id = 1,
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Description = "Increases maximum health of your pet, making it more resilient.",
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Icon = "❤",
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Name = "Vitality Mastery",
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Type = 0
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},
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new
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{
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Id = 2,
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Description = "Increases maximum intelligence of your pet, improving its learning capabilities.",
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Icon = "🧠",
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Name = "Mind Enhancement",
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Type = 0
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},
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new
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{
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Id = 3,
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Description = "Increases maximum strength of your pet, making it more powerful.",
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Icon = "💪",
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Name = "Strength Training",
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Type = 0
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},
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new
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{
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Id = 4,
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Description = "Increases maximum charisma of your pet, making it more charming.",
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Icon = "🎭",
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Name = "Charisma Boost",
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Type = 0
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},
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new
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{
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Id = 5,
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Description = "Increases luck of your pet, making it more fortunate to find rare items.",
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Icon = "🍀",
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Name = "Luck of the Draw",
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SkillsIdRequired = "[4]",
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Type = 0
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},
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new
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{
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Id = 6,
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Description = "Increases agility of your pet, making it faster in combat.",
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Icon = "🏃",
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Name = "Agility Training",
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SkillsIdRequired = "[3]",
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Type = 0
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},
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new
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{
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Id = 7,
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Description = "Increases perception of your pet, making it more aware of its surroundings.",
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Icon = "👀",
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Name = "Perception Boost",
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SkillsIdRequired = "[2]",
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Type = 0
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},
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new
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{
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Id = 8,
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Description = "Increases the amount of resources gathered by your pet.",
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Icon = "📦",
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Name = "Resourcefulness",
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SkillsIdRequired = "[5,6,7]",
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Type = 1
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});
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});
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modelBuilder.Entity("PetCompanion.Models.SkillEffect", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<string>("Effect")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("SkillId")
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.HasColumnType("INTEGER");
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b.Property<int>("Tier")
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.HasColumnType("INTEGER");
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b.Property<decimal>("Value")
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.HasColumnType("TEXT");
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b.HasKey("Id");
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b.HasIndex("SkillId");
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b.ToTable("SkillEffects");
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b.HasData(
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new
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{
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Id = 1,
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Effect = "MaxHealth",
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SkillId = 1,
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Tier = 1,
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Value = 25m
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},
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new
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{
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Id = 2,
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Effect = "MaxHealth",
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SkillId = 1,
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Tier = 2,
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Value = 50m
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},
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new
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{
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Id = 3,
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Effect = "MaxHealth",
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SkillId = 1,
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Tier = 3,
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Value = 100m
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},
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new
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{
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Id = 4,
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Effect = "MaxIntelligence",
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SkillId = 2,
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Tier = 1,
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Value = 5m
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},
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new
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{
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Id = 5,
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Effect = "MaxIntelligence",
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SkillId = 2,
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Tier = 2,
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Value = 10m
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},
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new
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{
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Id = 6,
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Effect = "MaxIntelligence",
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SkillId = 2,
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Tier = 3,
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Value = 20m
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||||
},
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||||
new
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||||
{
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||||
Id = 7,
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||||
Effect = "MaxStrength",
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||||
SkillId = 3,
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||||
Tier = 1,
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||||
Value = 5m
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},
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||||
new
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||||
{
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||||
Id = 8,
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Effect = "MaxStrength",
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||||
SkillId = 3,
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||||
Tier = 2,
|
||||
Value = 10m
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||||
},
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||||
new
|
||||
{
|
||||
Id = 9,
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||||
Effect = "MaxStrength",
|
||||
SkillId = 3,
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||||
Tier = 3,
|
||||
Value = 20m
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||||
},
|
||||
new
|
||||
{
|
||||
Id = 10,
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||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 1,
|
||||
Value = 5m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 11,
|
||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 2,
|
||||
Value = 10m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 12,
|
||||
Effect = "MaxCharisma",
|
||||
SkillId = 4,
|
||||
Tier = 3,
|
||||
Value = 20m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 13,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 14,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 15,
|
||||
Effect = "Luck",
|
||||
SkillId = 5,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 16,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 17,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 18,
|
||||
Effect = "Agility",
|
||||
SkillId = 6,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 19,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 20,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 21,
|
||||
Effect = "Perception",
|
||||
SkillId = 7,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 22,
|
||||
Effect = "Resourcefulness",
|
||||
SkillId = 8,
|
||||
Tier = 1,
|
||||
Value = 1m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 23,
|
||||
Effect = "Resourcefulness",
|
||||
SkillId = 8,
|
||||
Tier = 2,
|
||||
Value = 2m
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 24,
|
||||
Effect = "Resourcefulness",
|
||||
SkillId = 8,
|
||||
Tier = 3,
|
||||
Value = 3m
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.SkillRequirement", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Cost")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Resource")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("SkillId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("SkillId");
|
||||
|
||||
b.ToTable("SkillRequirement");
|
||||
|
||||
b.HasData(
|
||||
new
|
||||
{
|
||||
Id = 1,
|
||||
Cost = 100,
|
||||
Resource = "Wisdom",
|
||||
SkillId = 1
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 2,
|
||||
Cost = 150,
|
||||
Resource = "Food",
|
||||
SkillId = 1
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 3,
|
||||
Cost = 150,
|
||||
Resource = "Wisdom",
|
||||
SkillId = 2
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 4,
|
||||
Cost = 100,
|
||||
Resource = "Gold",
|
||||
SkillId = 3
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 5,
|
||||
Cost = 150,
|
||||
Resource = "Food",
|
||||
SkillId = 3
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 6,
|
||||
Cost = 200,
|
||||
Resource = "Wisdom",
|
||||
SkillId = 4
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 7,
|
||||
Cost = 200,
|
||||
Resource = "Gold",
|
||||
SkillId = 5
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 8,
|
||||
Cost = 200,
|
||||
Resource = "Gold",
|
||||
SkillId = 6
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 9,
|
||||
Cost = 100,
|
||||
Resource = "Gold",
|
||||
SkillId = 7
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 10,
|
||||
Cost = 100,
|
||||
Resource = "Junk",
|
||||
SkillId = 7
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 11,
|
||||
Cost = 500,
|
||||
Resource = "Gold",
|
||||
SkillId = 8
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 12,
|
||||
Cost = 500,
|
||||
Resource = "Junk",
|
||||
SkillId = 8
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 13,
|
||||
Cost = 300,
|
||||
Resource = "Wisdom",
|
||||
SkillId = 8
|
||||
},
|
||||
new
|
||||
{
|
||||
Id = 14,
|
||||
Cost = 300,
|
||||
Resource = "Food",
|
||||
SkillId = 8
|
||||
});
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.ActionGathered", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.GameItem", "GameItem")
|
||||
.WithMany()
|
||||
.HasForeignKey("ItemId");
|
||||
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithMany("ActionGathered")
|
||||
.HasForeignKey("PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameItem");
|
||||
|
||||
b.Navigation("Pet");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.EquippedItem", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.GameItem", "GameItem")
|
||||
.WithMany()
|
||||
.HasForeignKey("GameItemId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithMany("EquippedItemsList")
|
||||
.HasForeignKey("PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("GameItem");
|
||||
|
||||
b.Navigation("Pet");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Inventory", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithOne("Inventory")
|
||||
.HasForeignKey("PetCompanion.Models.Inventory", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Pet");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.PetSkill", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", "Pet")
|
||||
.WithMany("Skills")
|
||||
.HasForeignKey("PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("PetCompanion.Models.Skill", "Skill")
|
||||
.WithMany("PetSkills")
|
||||
.HasForeignKey("SkillId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Pet");
|
||||
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.PetStats", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", null)
|
||||
.WithOne("Stats")
|
||||
.HasForeignKey("PetCompanion.Models.PetStats", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Resources", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Pet", null)
|
||||
.WithOne("Resources")
|
||||
.HasForeignKey("PetCompanion.Models.Resources", "PetId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.SkillEffect", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Skill", "Skill")
|
||||
.WithMany("Effects")
|
||||
.HasForeignKey("SkillId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.SkillRequirement", b =>
|
||||
{
|
||||
b.HasOne("PetCompanion.Models.Skill", "Skill")
|
||||
.WithMany("SkillRequirements")
|
||||
.HasForeignKey("SkillId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Skill");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Pet", b =>
|
||||
{
|
||||
b.Navigation("ActionGathered");
|
||||
|
||||
b.Navigation("EquippedItemsList");
|
||||
|
||||
b.Navigation("Inventory")
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Resources")
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Skills");
|
||||
|
||||
b.Navigation("Stats")
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("PetCompanion.Models.Skill", b =>
|
||||
{
|
||||
b.Navigation("Effects");
|
||||
|
||||
b.Navigation("PetSkills");
|
||||
|
||||
b.Navigation("SkillRequirements");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user