kasbot/Services/Internal/AudioService.cs

80 lines
2.3 KiB
C#

using Discord.Audio;
using System.Diagnostics;
namespace Kasbot.Services.Internal
{
public class AudioService
{
public AudioService() { }
public void StartAudioTask(Stream inputStream, IAudioClient outputAudioClient, Action<Stream> onStartAudio, Action<Task> onFinish)
{
var ffmpeg = CreateFFmpeg();
Task stdin = new Task(() =>
{
using (var output = inputStream)
{
try
{
output.CopyTo(ffmpeg.StandardInput.BaseStream);
ffmpeg.StandardInput.Close();
}
catch { }
finally
{
output.Flush();
}
}
});
Task stdout = new Task(() =>
{
using (var output = ffmpeg.StandardOutput.BaseStream)
using (var discord = outputAudioClient.CreatePCMStream(AudioApplication.Music))
{
try
{
onStartAudio.Invoke(ffmpeg.StandardOutput.BaseStream);
output.CopyTo(discord);
}
catch { }
finally
{
discord.Flush();
}
}
});
stdin.Start();
stdout.Start();
stdin.ContinueWith(onFinish);
stdout.ContinueWith(onFinish);
Task.WaitAll(stdin, stdout);
ffmpeg.Close();
}
private Process CreateFFmpeg()
{
var process = Process.Start(new ProcessStartInfo
{
FileName = "ffmpeg",
Arguments = $"-hide_banner -loglevel panic -i pipe:0 -ac 2 -f s16le -ar 48000 pipe:1",
UseShellExecute = false,
RedirectStandardInput = true,
RedirectStandardOutput = true
});
if (process == null || process.HasExited)
{
throw new Exception("Sorry, ffmpeg killed itself in a tragic accident!");
}
return process;
}
}
}