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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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using Microsoft.Extensions.DependencyInjection;
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using System;
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using System.Reflection;
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using System.Threading.Tasks;
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namespace KasinoBot
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{
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public class CommandHandler
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{
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private readonly CommandService _commands;
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private readonly DiscordSocketClient _discord;
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private readonly IServiceProvider _services;
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public CommandHandler(IServiceProvider services)
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{
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_commands = services.GetRequiredService<CommandService>();
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_discord = services.GetRequiredService<DiscordSocketClient>();
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_services = services;
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_commands.CommandExecuted += CommandExecutedAsync;
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_discord.MessageReceived += MessageReceivedAsync;
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}
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public async Task InitializeAsync()
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{
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await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
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}
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public async Task MessageReceivedAsync(SocketMessage rawMessage)
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{
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if (!(rawMessage is SocketUserMessage message))
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return;
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if (message.Source != MessageSource.User)
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return;
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var argPos = 0;
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if (!message.HasCharPrefix('~', ref argPos))
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return;
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var context = new SocketCommandContext(_discord, message);
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await _commands.ExecuteAsync(context, argPos, _services);
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}
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public async Task CommandExecutedAsync(Optional<CommandInfo> command, ICommandContext context, IResult result)
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{
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if (!command.IsSpecified)
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return;
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if (result.IsSuccess)
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return;
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Console.WriteLine($"[{context.User.Username} | {context.Guild.Name}] Command error: {result}");
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await context.Channel.SendMessageAsync($"Command error: {result}");
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}
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}
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}
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